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135
votes

Expose impulse in Collision2D

2D

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-

Unity 5.2 has exposed the impulse of a collision for 3D collisions, but not 2D ones. Thanks for your hard work!

Comments (4)

  1. 9f693ea7832fa69f71307f768787be31?d=mm

    dsoodak

    Jun 04, 2017 20:01

    Access to collision forces/impulses is one of the reasons I was thinking of switching to Unity for my next project (posting this is the primary reason I just created a user account). The initial/final velocity workaround doesn't give correct results if there are static forces (like boxes piled up on top of a destructible object).

  2. 2a90397259534b0a806ca6f974ae90a0?d=mm

    Why7090

    Jan 12, 2017 13:34

    Really important for destructible objects!

  3. C3002cf548a332a340cf87f3fc4e7f48?d=mm

    protostarDean

    Feb 29, 2016 02:34

    Yes please! This would be super useful as relative velocity is useless if your object is only rotating.

  4. 8dd865676b3397338a01a5b4b71383c8?d=mm

    F.N

    Jan 29, 2016 20:21

    Every one vote this please!
    How else could you create a credible impulse calculation?
    I can't find anything about this so all just vote!

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