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602
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Everyplay and GameAds for Windows Phone and Windows Store

Everyplay

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As we already know Unity has acquired Applifier in order to integrate Everyplay and GameAds services into Unity. Currently this is iOS and Android only. Wouldn't it be great to support Microsoft platforms Windows Phone and Windows Store? Let's spend some votes here!

Comments (10)

  1. 0215df1e8ed2f40e2a8b6e1db9e80eef?d=mm

    CommanderShran

    Aug 05, 2016 01:05

    This is literally the only thing slowing down indies from releasing their content on the Windows platform. The addition of this option would be welcomed by all. +10

  2. 2ace47c74f66c74aff347a76c17bc976?d=mm

    Sievlar

    Mar 12, 2016 05:41

    Hmm, votes are split between this and "Unity Ads for Windows Phone and Windows Store", so +200 :-)

  3. 4e2ff03c4d80ee585e5a0cc2bd7d117f?d=mm

    dark_nanos

    Jan 28, 2016 06:02

    +10!

  4. 13326433c42aee106b27bf95daa17c09?d=mm

    anhxvii

    Oct 01, 2015 17:33

    +10

  5. De067a3278744ff4f405be84cdefe2ed?d=mm

    TheQuacken

    Sep 20, 2015 21:04

    This would make Windows Phone/Store a much better plattform!

  6. 7127355434e08b0b6c987069372fe528?d=mm

    TribeWolf

    Sep 09, 2015 20:07

    It would be really great to have them for Windows Phone... One ring to rule them all!

  7. Eb99dd7b036d98d1bc88fbc19f0d193d?d=mm

    amika

    Sep 05, 2015 13:53

    +10. Any news about this one? My project would really need the Everyplay support for Windows Phone platform.

  8. Baaa6dfac675019457d26a1de46ebe6c?d=mm

    creat327

    Jan 03, 2015 12:08

    yeah, long long long time and still no windows or windows phone support... it sucks because they really want to share their game play

  9. E013ce4085a8d6e3850a271afeb460ec?d=mm

    Spεci

    Dec 05, 2014 11:11

    Gave it 10!

  10. 271f4e425027e039cc32cd4fbfedd4b7?d=mm

    shame

    Nov 27, 2014 18:11

    10 votes here. Make it available for Standalone too please. At least Windows, because some developers like to distribute their games through Steam.

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