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Enable headless mode on Unity Could Build

Cloud Build

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I am trying build a game server for Linux using Could Build, but to achieve that I need "headless mode" option to be enabled.

http://i.imgur.com/FN3VZ5Md.png

I currently have one server component that I have to build manually because of this, everything else can be automated with UCB. It is therefore painful to keep server and clients in sync, where it could be trivial.

As requested here... https://forum.unity3d.com/threads/how-to-enable-headless-mode-on-unity-could-build.391136/

Comments (3)

  1. 9af654637311c8344627683330cefc49?d=mm

    goldbug

    Nov 27, 2017 16:43

    How hard can it be to add a flag or build target for this?

    This would allow me to set up CI/CD of my uMMORPG server. This is a MUST HAVE!

  2. C11ee5b30b2778919495526ed6a332a5?d=mm

    yellinglionstudio

    Nov 24, 2017 23:19

    With a lot more people purchasing uMMORPG, this is going to be needed. I am doing tests at the moment but I think it's still not possible years later... depending on the tests I may need to send support an email about this

  3. 125d0d564d5ef703fc9c219b838de561?d=mm

    Miiirage

    Aug 31, 2017 13:18

    I would love to see this, there seems to be a lot of demand for this.

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