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Editor: Visual Logic Editor

Editor

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I saw a post about visual GUI editor and shader editor. They are all nice but missing one important visual editor, it's visual logic editor.
Right now there is no easy way to create cut-scenes without scripting, moreover, easy way to visualize what's going on in the scene setup. Scripts are all hidden from the scene and it's hard to navigate through the scripts to find connections between it.

Comparatively speaking, I think shaders are better designed by programmer but creating simple game logics or cut-scenes are better desigend by artists. But once we have game logic editor, similar interface can also be used for the shader editor and such.

Comments (47)

  1. 9e1a6a95c0b449121106456e4bcd9718?d=mm

    zuanzike

    Dec 07, 2015 13:50

    如果unity想发掘更多的开发者加入到unity开发者阵营,那必须实现这个功能,因为对于大多数程序员来说,有没有这个并不重要,但如果对于那些艺术家,或者游戏策划来说,他们很可能因为该功能的实现加入到unity开发者阵营。对于目前市场上的可视化编程工具来说,艺术家和策划更青睐于像playmaker这样的状态机,而不是像unreal那样的蓝图实现机制。

    If unity would like to explore more developers to join the unity developers camp, it must implement this function, because for most programmers, yes or no is not important to them, but if those artists, or the game desinger, the because they are likely to achieve the unity of the features added to the developer camp. For the current visual programming tools on the market, the artists and planners prefer playmaker like a state machine, rather than as unreal as a blueprint for implementation mechanisms.

  2. 8688d2592f3b506cd7d80fcd32ad7d6c?d=mm

    rahuxx

    Mar 21, 2015 15:30

  3. 17cf56436371f090067070c5ca424bf4?d=mm

    Apiweb

    Aug 29, 2013 04:34

    Also think Unity needs a system, like Kismet, built into the engine itself. Greatly facilitate the development.

  4. 4657184c9466ef82e389e870f48a114c?d=mm

    Citizen #46645

    Aug 09, 2013 21:12

    Great idea!

  5. 1431f00bf333e925fda4b8383d934104?d=mm

    Uttpd

    Mar 28, 2013 13:48

    Playmaker already does a great-job and keeps growing, without sacrificing accessibility. If not official integrated should provide a good source of inspiration.

  6. B13fbb72d9e202610567e70616c6dbc7?d=mm

    Programpriv

    Nov 24, 2012 14:31

    This feature is essential to be effective and fast !

  7. 61d74643bf156adca2f9859a1aab0a6b?d=mm

    Rodrigo

    Jun 26, 2012 13:56

    I think there are some assets that do this, but it would be very useful to have it integrated already. If it was a PRO-only feature, it would be a great reason to buy it

  8. 36c3a9fb0166fd9b80661f3055415ae2?d=mm

    juanjo

    May 25, 2012 11:34

    Universe

  9. Fffebf6d7fc3d0e8b1179781385e39f3?d=mm

    Anonymous

    May 17, 2012 13:01

    Definitely check out Antares Universe.

  10. 9cb78ccc78ba8a1be0828db4adb4cdbc?d=mm

    Stardog

    Feb 29, 2012 17:05

    I think Unity should hire Neodrop to work for them. He commented below. Antares Universe should be integrated into Unity. Containers can hide all the complex stuff from artists.

    I would be disappointed if Unity came out with a Kismet-like editor. I do not think that is a good direction. We need visual scripting.

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