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Editor: CSG/BSP Map Creation Tool

General

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Torque has Torque Constructor. Source has Hammer. Unreal has UnrealEd. Many commercial game engines have these tools. They are easy for beginners to start creating maps without knowing a whole lot of 3d modeling and even the professionals are using these tools for better performance and ease.

Or at least add .map support and we could use already made tools like 3d World Studio.

Comments (7)

  1. 8e674cbfb06ec681f77f0df32b89b44c?d=mm

    kaaJ

    Sep 13, 2018 23:36

    Realtime CSG is a great solution that should be extended and a part of unity.

  2. 6c3b1ecba93d134ad15c7dc3b8999fd5?d=mm

    BDev

    May 14, 2011 03:20

    I think this is a sorely missing feature. Not everyone comes from the same background, And i don't think he's asking for a replacement but a addition.

    The difference between a CSG/BSP editor and unity is the amount of attention to structural detail/layout (mainly indoors). So if you want to place a wall, instead of just placing a cube and scaling it out, you draw a box and then are able to align, transform, scale, rotate a material on each surface of it and then being able to cut into it. I really think having something like this would be a great step forward and gather alot of attention from mod communities from other games (where a license is ungodly expensive) to unity.

  3. 2fb149c66a9541445e4c70a904c2d43a?d=mm

    Thomas

    Jul 05, 2010 22:29

    Because I am already well experience with Hammer and adding a BSP Editor would help me slowly creep from Source to Unity because when you take a look at any new software, it will get overwhelming, but no one said that this should be a requirement. Though in the past few days I've experimented with Unity and I'm getting a better hold on to the level/scene editor.

    Whats wrong with old school?

  4. B7c5a19886378f037926e96739bbb995?d=mm

    chadchat

    Jul 05, 2010 17:48

    Why not use Primitives for level prototyping?

    I don't see how an old school BSP Editor improves upon a 3D modelling app. In fact I think it's great that Unity doesn't require us to use one.

    Can you explain further why it would be good apart from, 'cos I'm a nub developer' ?

  5. 2fb149c66a9541445e4c70a904c2d43a?d=mm

    Thomas

    Jul 01, 2010 02:51

    I really up to speed with hammer but adding some of that skill into Unity would probably increase by ability to comprehend things as I am a nub developer

  6. 2fff249b22782283deb6d15704343f52?d=mm

    kristian.vuorinen

    Jun 20, 2010 12:04

    Definitely would be a nice addition to workflow.

  7. D477154e882f470eb0e9db0a29c4ec02?d=mm

    Damien

    Jul 18, 2009 22:26

    It would be nice to have this for quick level prototyping and quick layouts. Like the original poster said, if making one isnt feasible time-wise, then adding support/importing for pre-existing ones would be great.

    Personally I like Radiant (what Infinity Ward uses for its COD series). If Unity could work with IW's/COD's Radiant, that would be super. It would also open up Unity created games to the map/level modders (which is lots of fun for gamers).

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