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Editor: CSG/BSP Map Creation Tool

General

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Torque has Torque Constructor. Source has Hammer. Unreal has UnrealEd. Many commercial game engines have these tools. They are easy for beginners to start creating maps without knowing a whole lot of 3d modeling and even the professionals are using these tools for better performance and ease.

Or at least add .map support and we could use already made tools like 3d World Studio.

Comments (9)

  1. 9fbc9475af87b91a01ac1519ec3557fe?d=mm

    Skylar1146

    Jan 13, 2019 16:43

    Would love to see Realtime CSG included with the Unity Suite. Pro builder will be for AAA devs who have the time/budget to meticulously create levels and geometry mesh by mesh, while RCSG will be for the indies who just need the basics and want to get stuff done quickly and be able to quickly iterate on their designs.

    The tool is amazing, truly baffles me how many don't know more about the CSG workflow. It seems so superior to me.

  2. 7ae1a39843b4c841b8dbf5fa8dbb6999?d=mm

    CrazeDevelopment

    Jan 05, 2019 03:09

    You already have an internal developer at Unity who has a stellar CSG algorithm. RealtimeCSG would be perfect as a deeply integrated tool with Unity. I use it on every project. It is perfect for doing the things internal terrain tools cannot and it is faster/more efficient for level design than ProBuilder. It feels like we are missing proper CSG tools built into the engine. This would pair extremely well with upgrading the terrain tools!

    As a bonus, you've got an expert in house already, if you don't believe me, go read his white paper.

  3. 8e674cbfb06ec681f77f0df32b89b44c?d=mm

    kaaJ

    Sep 13, 2018 21:36

    Realtime CSG is a great solution that should be extended and a part of unity.

  4. 6c3b1ecba93d134ad15c7dc3b8999fd5?d=mm

    BDev

    May 14, 2011 01:20

    I think this is a sorely missing feature. Not everyone comes from the same background, And i don't think he's asking for a replacement but a addition.

    The difference between a CSG/BSP editor and unity is the amount of attention to structural detail/layout (mainly indoors). So if you want to place a wall, instead of just placing a cube and scaling it out, you draw a box and then are able to align, transform, scale, rotate a material on each surface of it and then being able to cut into it. I really think having something like this would be a great step forward and gather alot of attention from mod communities from other games (where a license is ungodly expensive) to unity.

  5. 2fb149c66a9541445e4c70a904c2d43a?d=mm

    Thomas

    Jul 05, 2010 20:29

    Because I am already well experience with Hammer and adding a BSP Editor would help me slowly creep from Source to Unity because when you take a look at any new software, it will get overwhelming, but no one said that this should be a requirement. Though in the past few days I've experimented with Unity and I'm getting a better hold on to the level/scene editor.

    Whats wrong with old school?

  6. B7c5a19886378f037926e96739bbb995?d=mm

    chadchat

    Jul 05, 2010 15:48

    Why not use Primitives for level prototyping?

    I don't see how an old school BSP Editor improves upon a 3D modelling app. In fact I think it's great that Unity doesn't require us to use one.

    Can you explain further why it would be good apart from, 'cos I'm a nub developer' ?

  7. 2fb149c66a9541445e4c70a904c2d43a?d=mm

    Thomas

    Jul 01, 2010 00:51

    I really up to speed with hammer but adding some of that skill into Unity would probably increase by ability to comprehend things as I am a nub developer

  8. 2fff249b22782283deb6d15704343f52?d=mm

    kristian.vuorinen

    Jun 20, 2010 10:04

    Definitely would be a nice addition to workflow.

  9. D477154e882f470eb0e9db0a29c4ec02?d=mm

    Damien

    Jul 18, 2009 20:26

    It would be nice to have this for quick level prototyping and quick layouts. Like the original poster said, if making one isnt feasible time-wise, then adding support/importing for pre-existing ones would be great.

    Personally I like Radiant (what Infinity Ward uses for its COD series). If Unity could work with IW's/COD's Radiant, that would be super. It would also open up Unity created games to the map/level modders (which is lots of fun for gamers).

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