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Dedicated Unity blog about Terrain Core Update




In 2013, somebody posted the idea "Improved Unity terrain core engine" so that it would be possible that Unity developers could create as great environments as UE developers could.

The idea got 1984 votes, and was accepted by Unity 4 years ago.
Since then it has the status "Planned".

Since then there's absolutely no update, no mention of an update or anything else.

Unity just keeps quiet about this since 4 years.

I know of several experienced people who still don't know if their game will be released with Unity or UE.

This is nerve-wrecking.

I'm therefore pleading for an official Unity blog where we users finally get insights about what is planned and when it will approximately be available to us.

Because currently we can only hope that something is being worked on.
At first I thought hoping was enough, but after 4 years of waiting I think I'd need some proof.

Comments (14)

  1. 21e3383efd3e347f30b4e3219e93cb16?d=mm


    Nov 08, 2017 18:11

    3rd party asset makers can create custom solutions which are faster than the current system but to get really good speeds like UE4, Unity needs to tackle the core engine which is C++ and not C# like 3rd party solutions.

  2. 2b6c01187b7681f312e8521688c81979?d=mm


    Nov 07, 2017 09:25

    Sadly, third-party developers might be working alone for a long time. That means that eventually, many of the asset store terrain solutions might not work for an eventual brand new terrain system. I think that Unity has delayed this too much.

  3. 561cdbbc84030c02e69d149749576413?d=mm


    Nov 05, 2017 16:53

    Knowing what exactely is stopping Unity from updating the terrain core engine since so many years might help asset publishers figuring out where exactely they could jump in. Therefore such a blog seems like a great idea.

  4. 6debaf32f6f62ecc404a3636542e755f?d=mm


    Oct 30, 2017 16:08

    I don't see any way of making decent semi-open open world projects in Unity right now, even with assets from publishers. They're just not fast enough because Unity just isn't equipped for that yet.
    I love Unity, but currently I still have to use UE4 to make that happen.
    I wish Unity would keep us updated.

  5. 6a112a1cc2ee2178428f616f50a56511?d=mm


    Oct 28, 2017 20:40

    I want to switch from UE to Unity but terrains are handled better in UE (while many other things are handled better in Unity).
    I don't quite understand why Unity doesn't give this a high priority and why there's no updates or a comment about it. Surely people can use 3rd party assets to work around lacking features but if Unity doesn't change the core engine we'll not be able to get maximum speed / quality. I guess Unity needs to change very much under the hood. I would also like a blog where they talk about what's going on so that I'm not left in the dark, and I can faithfully use Unity instead of thinking if I'll release with Unity or UE.

  6. 9a3d3461afdb931fb2fcdaa8dde96191?d=mm


    Oct 16, 2017 17:34

    Given the percentage of games that use Terrains, how is this not the number one priority? Nope, just keep making tools for creating Unity movies :/

  7. 439114dcecdf3f1756e30cb832b94c1e?d=mm


    Oct 02, 2017 10:28

    There are 3rd party terrain shaders but they're too slow. I think that Unity can improve it under the hood so that terrain shaders can be faster.

  8. 25d5648b31fda7704e5786e848191124?d=mm


    Sep 07, 2017 13:03

    I agree, Unity is doing an amazing job and i'm seeing teams do on par work for interiors thanks to pbr, lighting and post processing.
    But the terrain system still looks old and is hardly as seamless and lifelike as the tool set given in Unreal, its pretty good, but no one is making anything AAA.

  9. 1eb55d480136914a4fcc9f8307e9d84e?d=mm


    Sep 07, 2017 10:16

    @ARTAANI "Core Engine Update" is not about the terrain editing tools, it's the inner workings, LOD limitations, tree limitations of the current terrain core engine.

  10. 1eb55d480136914a4fcc9f8307e9d84e?d=mm


    Sep 07, 2017 10:06

    The thing is that I feel absolutely left in the dark.
    Unity doesn't talk about it at all.
    Same as lighting. Suddenly Beast was gone. I wish there was more info about the decisions that Unity makes so that we all can better plan ahead.

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