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Cocoapod Support (Dependency Management)

Cloud Build

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Please include support for Cocoapods.

Dependancy management is a must-have for any 3rd party libraries.

For example:
Utilziing GooglePlayGames services is impossible with Unity Cloud Build. This is one of the larger github repos for unity support and it is rendered useless in UCB.

Comments (6)

  1. 754263bc14d2784914cbc9e19ef6c228?d=mm

    alejojamcity

    May 25, 2018 04:26

    We are successfully using Firebase 4.5.2 with Unity Cloudbuild as it now supports cocoapods, but build times seem to be high on every single build. Is there a way to have UCB cache the pods as it does with the library and other items between regular builds?

  2. 96c00361efa4343a1dbaa778fa5c171b?d=mm

    dannyd

    Sep 14, 2017 20:04

    Cocoapods support was recently added to Unity Cloud Build! If you encounter any issues there, please follow up in the forums.

  3. 6afd40ec8f3cf2036bb9e26496ed45e1?d=mm

    Jason-RT-Bond

    Aug 16, 2017 16:06

    Cloud build is great for projects where it works, but as soon as you hit something which depends on this and there is no way around it (my case: Google Cardboard on iOS) the service is useless.

  4. 7ff74e3e2cbd9ef66930dc4a2aba743c?d=mm

    Remi_Sormain

    Aug 04, 2017 11:22

    This is basically a blocker for using cloud build in production for VR projects.

  5. 8e466f36603a306563b0800e8346647e?d=mm

    kor

    Jun 07, 2017 09:03

    I believe this is also required for Cardboard VR support (for iOS at least)?

    I get "Library not found for -lGTMSessionFetcher" error when trying to cloud build for iOS with Cardboard VR support enabled. Builds fine when VR support is disabled.

    Ref: https://forum.unity3d.com/threads/google-vr-builds-fail-on-ios-lgtmsessionfetcher.469314/

    Need to manually open the Xcode "workspace" file rather than the Xcode "project" file like normal.

  6. 6f3734c6d64a3e84d9ada763e7ef3cda?d=mm

    mayo_f

    May 11, 2017 01:41

    Also if you work with Firebase you will need COCOAPOD support !

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