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Change font size in Unity Editor




Please add a setting under Unity: Preferences to increase the font size for the text in the Unity Editor Panels and Tabs. Text recognition is more demanding cognitively than graphics so it would not only help visually impaired, but also tired 20 year olds with perfect vision! Thank you.

Comments (193)

  1. 7147c5a67e8bf852b4a511085a239e09?d=mm


    Jul 29, 2017 23:00

    Why on earth isn't this implemented yet?! This is a critical feature for those of us who want to retain their eyeballs...!

  2. 52dec8c332b33f44c5a63f1dbc907fe5?d=mm


    Jul 29, 2017 06:05

    I have Keratoconus. This issue needs to be be fixed please. Would give me a lot less headaches.

  3. 1a5c6c7ddba248f7d68d64f8e32afa18?d=mm


    Jul 28, 2017 06:03

    Please make this change happen.
    I'm new to Unity and it's already painful to work with it.

  4. Baf9d3354367f0fe1198cddea350add1?d=mm


    Jul 13, 2017 16:37

    I cannot say anything that hasn't already been said, so just another comment asking for this feature to support the request.

  5. F9729c63277713c5cb0c594b3946d547?d=mm


    Jun 18, 2017 18:05

    Thousands of votes from 2011 till 2017 and still this BASIC feature is missing. Can't work in Unity. Please, fix the problem.

  6. 040e156173ba5d6e7fa458011862611e?d=mm


    Jun 02, 2017 11:03

    I have a 2K screen and hardly see any text in the editor :/
    As tech advances, this issue gets more and more burning. I'm quite sure the number of ppl out there having at least hd screens is growing every day so... +1 from me on this feature, this one is a must have (even if it's very, very painful to make this happen, I know it is...)

  7. 295d13f0b1a2ce497151633406c841a2?d=mm


    May 29, 2017 00:44

    Blender has the option to modify font size. I want unity to have the same. Please implement this in a future version!

  8. 7a55167ac94cd7b93f2300401e07c2e6?d=mm


    May 22, 2017 18:25

    I have a 4K monitor and "aging" eyes. I might have to start wearing a jewelers magnification headset to see the text in the editor.

  9. 75e1510eda6324c8dc42482f5689f92d?d=mm


    May 06, 2017 20:37

    Interesting how unity devs used to weigh in on this everyone once in a while on this thread and the many other threads and feature requests for it but seem to have stopped even saying that it is 'coming.'

    It used to be on the dev roadmap at least but is. I longer even on it...

    Most responses were about how since they hard-coded everything that it was so ingrained in the editor it would break a lot but it's not like it's an overly polished engine to begin with. It almost would stay in line with the 'cobbled together' feel that Unity has to if you were able to change the settings even if the text wouldn't 'look right.'

    Make it a beta build, make it an 'at your own risk' setting, something! Individual tickets I have sent get a response telling me that "high dps monitors are not in fact that popular..." The many thousands of requests seem to indicate something else... Of course unity isn't open source but some wiggle room here would be great.

    Just another rant about this, mostly at having no developer response that at least attempts to subdue those who would deign to work on a resolution that is now considered standard on many models of laptops and monitors.

  10. 9b9d9392fa5ec4624e10e4aa7fa6761c?d=mm


    Apr 28, 2017 13:46

    I m suprised that after 6 years when the first post in this topic was written, this feature has not been enabled. I have a 4k monitor and it is almost impossoble to read the font without a magnifier.

    The thing is that 2k and 4k monitors are no longer outliers. Many people in the graphics business have been using 2k monitors for years and I have had my 4k monitor for almost 2 years now. Most programs I use all have adapted the font size to scale with resolution. I don't know why Unity would have such difficulity when they seem really adapt at coding all kinds of other things.
    If I use Unity, I have to switch my resolution to 2k to be able to read any of the font in unity tabs.

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