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Cache Server per UnityEditor instance

Assets

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Each UnityEditor starts its own instance of a Cache Server. This would make it possible to quickly switch between projects even though multiple UnityEditor extensions are started, which is useful when you test Networked projects on the same machine with the same project checked out multiple times.
This is mainly for not worrying about which UnityEditor uses the cache server at the moment, as that's not viewable anywhere.

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