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Assets Can Be Hidden From Asset Selection Windows

Assets

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Lots of stuff from the Asset Store come with textures for their editor gui, image effects or gizmos that won't ever be used anywhere else. I'd love to have a toggle in the import settings (or maybe mark a folder) to hide textures or other assets.

When I'm selecting a sprite for my button I don't need to see all the miscellaneous textures used in some plugins' node-editor.

Who needs to see all the textures for a character? Those are normally assigned once to a material and I always assign them by dragging from the Project view anyways.

Why would I need to see all 64 blue noise textures used by the Post Processing asset.

Unreal lets you hide and show engine content, I love that. Treating plugins and assets from the asset store that way would be great!

Comments (1)

  1. 6e67ac3bb2cd38bcc41c2f5c27960dc1?d=mm

    awesomedata

    Aug 25, 2017 23:02

    Love this. BUT In order to avoid complicating the editor more, why not implement the ability to:

    A) select mass of gameobjects in the Hierarchy and Project windows and RMB-click them to "Hide"
    B) for project assets, add another menu item to "Hide forever" (which Unity keeps an internal list)
    C) to UN-HIDE assets, RMB-click on the respective window to either "Show All Hidden" menu item to unhide everything or "Edit Hidden" and display checkboxes beside individual assets in both the Hierarchy and Project windows, with already-hidden items appearing grayed-out.
    D) Any hidden Project items should be possible to "Hide Everywhere" (such as when selecting a texture/script/gameobject/etc. to plug into in an input field in the Inspector or Editor windows)

    Just sayin' ...

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