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20
votes

Array version of AudioSource.SetSpatializerFloat

Audio

-

-

Sometimes we not only would like to set a floating parameter to the audio source, but a set of values (e.g. object position or filter coefficient) to it. It will be nice to have a callback function like

[C#]
AudioSource.SetSpatializerBuffer(int index, IntPtr buffer)

[C++]
UnityAudioEffect_SetBufferParameterCallback(UnityAudioEffectState* state, int index, void* buffer)

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