Developing a Android game with more than 64K method references (just importing Android Play services you exceed the limit), and multiex build is required, but export a multidex build to android is difficult, by the process: Export to Android Studio->Modify Gradle/Android Manifest->Sync gradle files->Test in platform. But if multidex is implemented as option in Internal Build, this will be awesome and motivating.
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- Asset Store Layout and Assets Visibility Issues
- Tilemap Custom Offset and Collider
- Assertion failed on expression: 'slotIdx < m_Size' still persisted in latest 2018.3
- Terrain "Target strength" sadly gone : would like this back, or painting options improved
- unity package dependency
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