Search Feedback

11
votes

Additional Physics Colliders

Physics

-

-

Having more maths-based shapes would reduce dependency on mesh colliders and provide performance gains. Additional geometry I'd like to propose:

Cylinder
Triangular prism
Pyramid of N sides
Torus
Cone

Honorable Mention:

Spline lathe
Shape slicing (half sphere)

Comments (2)

  1. 7e7e939505cedcf511292b3278972548?d=mm

    Dave_LeDev

    Feb 03, 2017 17:40

    @Edy, I've just sent an email over to Nvidia and I'll update with what I receive!

  2. E3fd24a9906721f86812a17a3928a11d?d=mm

    Edy

    Jan 31, 2017 09:58

    This depends on the geometry types provided by nVidia PhysX. I think the suggestion should be directed to them:

    http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Geometry.html#geometry-types

    I've heard rumors about an upcoming "conic capsule" collider (capsule with 2 radius values) though.

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(8665)

2D

(211)

Ads

(34)

AI & Navigation

(53)

Analytics

(85)

Animation

(288)

Asset Store

(202)

Assets

(480)

Audio

(149)

Cloud Build

(92)

Collaborate

(27)

Docs & Tutorials

(185)

Editor

(2005)

Everyplay

(13)

Game Performance Reporting

(10)

General

(786)

Graphics

(729)

GUI

(345)

Input

(140)

Licensing

(72)

Networking

(150)

Physics

(319)

Platforms

(397)

Profiling & Optimization

(66)

Runtime

(149)

Scripting

(973)

Terrain

(148)

WebGL

(128)