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21
votes

Additional Physics Colliders

Physics

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Having more maths-based shapes would reduce dependency on mesh colliders and provide performance gains. Additional geometry I'd like to propose:

Cylinder
Triangular prism
Pyramid of N sides
Torus
Cone

Honorable Mention:

Spline lathe
Shape slicing (half sphere)

Comments (3)

  1. B02f2a9de0d85458f130cb22f7176083?d=mm

    apexsoftworks

    Mar 17, 2018 04:31

    Want to bump this because it would be very useful to have a triangular prism collider.

  2. 7e7e939505cedcf511292b3278972548?d=mm

    Dave_LeDev

    Feb 03, 2017 17:40

    @Edy, I've just sent an email over to Nvidia and I'll update with what I receive!

  3. E3fd24a9906721f86812a17a3928a11d?d=mm

    Edy

    Jan 31, 2017 09:58

    This depends on the geometry types provided by nVidia PhysX. I think the suggestion should be directed to them:

    http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Geometry.html#geometry-types

    I've heard rumors about an upcoming "conic capsule" collider (capsule with 2 radius values) though.

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