Search Feedback

3
votes

Add Input.GetKeyDown(Keycode).deltaTime

Input

-

-

Amount of time that has passed since the last recorded change in Key.
This would allow for easier coding of input system action game where holding the key longer changes the action.

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(9242)

2D

(233)

Ads

(42)

AI & Navigation

(70)

Analytics

(103)

Animation

(318)

Asset Store

(234)

Assets

(493)

Audio

(158)

Cloud Build

(98)

Collaborate

(33)

Docs & Tutorials

(202)

Editor

(2137)

Everyplay

(13)

Game Performance Reporting

(15)

General

(825)

Graphics

(783)

GUI

(371)

Input

(147)

Licensing

(76)

Networking

(163)

Physics

(346)

Platforms

(407)

Profiling & Optimization

(71)

Runtime

(164)

Scripting

(1030)

Terrain

(151)

WebGL

(132)