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96
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Add Compute Shader Dispatch Functionality to Command Buffers

Graphics

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Adding a way to dispatch a compute shader from inside a command buffer would greatly increase the flexibility of compute shaders. This should be coupled with the ability to bind compute shader textures to any of the BuiltinRenderTextureTypes. Going forward with DX12/Vulkan etc this could eventually be expanded to make use of asynchronous shading.

Comments (2)

  1. 1658c5dd7d3acdadff201d7e908ba477?d=mm

    Arrqh

    Oct 31, 2016 23:29

    I'm guessing this will be taken care of by the upcoming scriptable render loop?

  2. Bc282e01702f9f5a15c1e30c66c34d54?d=mm

    Avol

    Jun 23, 2016 14:44

    This would allow for stunning new graphics capabilities.

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