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Ability to disable the new high dpi displays support behaviour

Editor

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When Unity 2018.2 was released, it introduced a support for high dpi displays, meaning that the interface is scaled the right way, without blurry pixels and such. I'm sure it's a great feature, but it broke the editor for me personally.
I use a pretty large TV for work, and it's pretty far away for me, so I use the built in Windows 10 ability to scale the image, I use 125% windows scaling and it works just fine - I see all the small text from far away. But when I work in Unity, I need more space to work comfortably, so I just disabled the scaling in the shortcut settings - and Unity is started with 100% scaling instead of 125%. But in 2018.2 Unity ignores the fact that I disabled the scaling - it runs with 125% scaling and it's difficult to work with the editor this way.
Is it possible to make the new scaling behaviour to be disabled, maybe via shortcut's command, like -nodpiscaling? I'm pretty much stuck with Unity 2018.1 because of this.

Comments (2)

  1. 75030216802d7f6ad9a511ea21edbf86?d=mm

    coldstar

    Oct 15, 2018 03:44

    Hello, I also have the same issue too. Can I have the choice to disable scaling?

  2. 1cb81c19f452b08de0ac74742717ab62?d=mm

    Necka_

    Sep 20, 2018 15:15

    I have the exact same issue with a 1440p screen. The 125% scaling makes the whole editor UI way too big. working on visual scripting tools (or shader graph) is really difficult because of that.

    Having the option to disable scaling made by Unity editor itself would be a great option. Or even better: Choosing our own scaling level.

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