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0
votes

Support folder creation in the project hierarchy

Editor

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Dec 16, 2018

-

Rowlan

Currently, in order to organize assets, developers use different means, e. g. create an empty gameobject, give it a distinctive cate... Read more

0
votes

Customizable resolution dialog/launcher

Runtime

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Dec 16, 2018

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Jannez

It would seriously be helpful if the resolution/keymapper dialog when launching the game would be customizable. Read more

2
votes

Add custom render passes (DrawProcedural) to HDRP

Graphics

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Dec 16, 2018

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cecarlsen

Make it possible to use DrawProcedural and DrawProceduralIndirect with HDRP. In legacy rendering, CommandBuffers can be added to ... Read more

0
votes

API to add items to the Scene context-menu, eg. [SceneContextMenu]

Editor

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Dec 16, 2018

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Peter77

When working with a multi-scene setup, the scene context menu would be a natural choice to add functionality, that applies to a part... Read more

0
votes

TextMesh Pro: Add support for Unity "Sprite"

General

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Dec 15, 2018

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Peter77

I was recently creating a new Sprite Asset, such as the one you can find in "TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset". ... Read more

14
votes

Implement DirectX Raytracing (DXR) / Nvidia RTX capabilities.

Graphics

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Dec 15, 2018

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Sonorpearl

Unity3D should hop on board the Raytracing race. It may not be important right now, but it seems that the competitor Unreal Engine i... Read more

10
votes

Can't Raise/Lower Terrain in New Version 2018.3.0f2, No Terrain Smoothin...

Terrain

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Dec 14, 2018

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ProScANnERDiV2

In older versions, there was an option to raise or lower terrain in the terrain panel. When I upgraded to this version, I see these ... Read more

23
votes

Need an option to hide prefab icons near game objects in Hierarchy view

Editor

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Dec 14, 2018

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Artaani

Please read my post here https://forum.unity.com/threads/need-an-option-to-hide-prefab-icon-and-open-prefab-arrow-in-hierarchy-view... Read more

0
votes

PIRATA?

General

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Dec 14, 2018

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Pabloagz

Más que una opinión quisiera decir o expresar mis sentimientos con respecto al motor de juegos Unity, me encanta? Si. :) Es lógico ... Read more

0
votes

LOD Bias option for Scene View

Editor

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Dec 14, 2018

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Peter77

We started using Level Of Detail via LOD Group recently and one caveat we ran into is that the Scene View culls objects using the LO... Read more

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