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10
votes

Asset Store Layout and Assets Visibility Issues

Asset Store

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Feb 20, 2019

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UDN_431a0d06-a3f7-4f1b-8f10-43f844b40a9a

The asset store front page, does not have a section for "New Releases" or "Recently Updated" Assets. This two sections are essen... Read more

0
votes

Tilemap Custom Offset and Collider

2D

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Feb 20, 2019

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PandawanFr

I am using the Tilemap system to generate tilemaps at runtime. Currently, setting the pivot/offset and collider for a Tile is simple... Read more

0
votes

Assertion failed on expression: 'slotIdx < m_Size' still persisted in la...

Networking

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Feb 20, 2019

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vanpro

I've class inherited from networkmanager and, in editor, turn on Advanced Configuration to set timeout value etc. When standalon... Read more

39
votes

Terrain "Target strength" sadly gone : would like this back, or painting...

Terrain

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Feb 20, 2019

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corjn

The new terrain update removed the very usefull "Target Strenght" paint feature, that was allowing to clamp the max value. It's ... Read more

0
votes

unity package dependency

Editor

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Feb 20, 2019

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AnKOu

What about remove "load dependency" checkbox in unity package creation window. And add a button to load dependencies. On big pro... Read more

0
votes

Editor Layout functions without params

Editor

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Feb 20, 2019

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MGGDev

In EditorGUILayout and GUILayout, most of the functions used to create UI components have a 'params' parameter in all of their overl... Read more

20
votes

Retain Normals Option for Blend Shape Normals

Graphics

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Feb 20, 2019

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JordyJS

When creating custom vertex normals in 2018.3, the new blend shape normals options will always be calculated. Previous versions woul... Read more

0
votes

IL2CPP for Linux Servers

Runtime

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Feb 20, 2019

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Monteworks

I've tested the performance difference in mono vs il2cpp.. In many areas I'm getting x1.5-4x boost. It would be a HUGE saving to run... Read more

10
votes

Document ScriptableObject.OnValidate()

Docs & Tutorials

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Feb 20, 2019

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Firestar9114

Please document ScriptableObject.OnValidate() in the scripting API and expose the call to Visual Studio. The call is apparently alr... Read more

0
votes

Make Post-Processing a Builtin Layer

Editor

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Feb 19, 2019

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MegamaDev

It's no secret that the Post Processing Stack requires the use of a layer. As it stands, this layer has to be one of the twenty-four... Read more

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