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0
votes

Particle Playback in 2017.2b11

Graphics

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Sep 20, 2017

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jimmyjamesbond

The restart button and change in playback behavior I find painful to author content with. 90% of the time I want to play the part... Read more

0
votes

Better raw data access methods for all texture classes.

Scripting

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Sep 20, 2017

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neginfinity

Related thread is availbale here: https://forum.unity.com/threads/feedback-why-are-texture-manipulation-routines-so-awkward.493686/... Read more

10
votes

Ability to assign rigidbody to joint

Editor

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Sep 20, 2017

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duoToo

Unity currently creates a new rigidbody when adding a joint if no rigidbody is present in the current gameobject. I would like to... Read more

2
votes

Animation position in seconds.

Animation

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Sep 20, 2017

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PunyOne

Currently in the preview, the position of the animation is done in three variables, showing e.g. 1:07 (015.2%) Frame 37 where ... Read more

22
votes

Add ParticleSystem.IsAutomaticCullingEnabled property

Scripting

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Sep 20, 2017

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SM_AF

I just implemented a custom culling for our particle systems (as suggested here: https://blogs.unity3d.com/2016/12/20/unitytips-part... Read more

0
votes

Throw exception if Bounds.Contains() is used with negative extents

General

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Sep 20, 2017

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SoylentGraham

The notes in here point out that Bounds.Contains() will always fail if any extents are negative. https://docs.unity3d.com/ScriptRef... Read more

1
votes

Event data group

Analytics

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Sep 20, 2017

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SID191297

Lets say I am tracking player email and score, So I want the player score and email to be together, to know which player score how m... Read more

0
votes

Show waiting cursor when scene is loading

Editor

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Sep 19, 2017

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twda

When I open a scene in the project hierarchy, I never know if I clicked fast enough to trigger the loading because the Editor doesn'... Read more

0
votes

SerializationMode passed as argument to Save() functions

Editor

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Sep 19, 2017

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DimKa_WG

Instead of writing: ``` backup = EditorSettings.serializationMode; EditorSettings.serializationMode = SerializationMode.ForceTe... Read more

65
votes

Hot keys to deselect all

Editor

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Sep 19, 2017

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Fitil_san

Add to Unity editor hot keys to deselect all game objects on the scene. Read more

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