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17213
votes

Editor: Dark skin theme in Free available in options.

Editor

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Jul 03, 2011

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FWCorey

It seems petty not to include the dark skin theme in Unity Free. Better would be to have it not as default. Migraine sufferers like ... Read more

4449
votes

F# support

Scripting

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Jul 28, 2013

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alexrp

F# is rapidly gaining popularity in the .NET community. There are several game developers who are using it outside Unity, and even X... Read more

4145
votes

Terrain: Voxel-based terrains

Terrain

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Apr 16, 2009

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Dwight Everhart

Voxel-based terrains would allow designers to create tunnels, caves, and overhangs without using tricks like portals. CryEngine 2 u... Read more

2996
votes

Serialization of Polymorphic Data Types

General

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Nov 30, 2012

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Jodon

You should be able to Serialize polymorphic data types. A quick example: [Serializable] class Base { public int myInt; } [Serializ... Read more

2086
votes

Reinstate support for Android Live Wallpapers

Platforms

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Jul 27, 2014

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pako

Unity supported the creation of Android Live Wallpapers until version 4.0.1. So, for Unity versions 3.4.2 to 4.0.1, the creation of ... Read more

1923
votes

Platform: Support for ARM Linux

Platforms

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Aug 27, 2013

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Citizen #47676

ARM Linux systems are on the rise and ARM hardware is getting better. Ubuntu are making phones / tablets based on ARM Linux. Other d... Read more

1457
votes

Physics: Destructible meshes

Physics

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Mar 08, 2010

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Ashkan Sa'eedi Mazdeh

please add the ability to create destructible objects using the physx and procedural mesh fragmentation. something like unreal's htt... Read more

1328
votes

Allow Enum's with onclick buttons

GUI

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Mar 06, 2015

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Ziron999

When you create an enum and make it public like: public enum CURRENT_MENU_SELECTION {Tower, Base, Special, Stats, Options, Purchase... Read more

1313
votes

[UI beta] Add ability to mask with smooth alpha, and invert the mask

GUI

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Sep 22, 2014

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Verfin

The problem is that masks use alpha, sure, but only to the point where the value is 0, or 1 instead of floating point. https://ww... Read more

1142
votes

Double precision for Worldspace and Objects and Vector / Math 64bit

Graphics

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Jun 01, 2015

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NV3 Developer

Double precision should be the next step for larger terrain, maps, world object positioning. For sure the Vector-double and Math-dou... Read more

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