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10465
votes

Editor: Dark skin theme in Free available in options.

Editor

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Jul 03, 2011

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FWCorey

It seems petty not to include the dark skin theme in Unity Free. Better would be to have it not as default. Migraine sufferers like ... Read more

4233
votes

PixelPerfect 2D Mode

2D

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Jun 03, 2015

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NoizedropBP

Please enable a Possibility to Render Pixelperfect Graphics. Alot of Developers still use Pixelart for their Graphics. Pixelart ... Read more

3965
votes

Terrain: Voxel-based terrains

Terrain

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Apr 16, 2009

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Dwight Everhart

Voxel-based terrains would allow designers to create tunnels, caves, and overhangs without using tricks like portals. CryEngine 2 u... Read more

3069
votes

support for persian/arabic/RTL language in GUI

GUI

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Oct 27, 2012

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alone1992

The Persian( Farsi ) & Arabic languages ( middle east languages) need to be added in any parts of unity3d GUI to unity3d can suppor... Read more

2606
votes

F# support

Scripting

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Jul 28, 2013

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alexrp

F# is rapidly gaining popularity in the .NET community. There are several game developers who are using it outside Unity, and even X... Read more

2475
votes

Serialization of Polymorphic Data Types

General

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Nov 30, 2012

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Jodon

You should be able to Serialize polymorphic data types. A quick example: [Serializable] class Base { public int myInt; } [Serializ... Read more

2077
votes

Reinstate support for Android Live Wallpapers

Platforms

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Jul 27, 2014

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pako

Unity supported the creation of Android Live Wallpapers until version 4.0.1. So, for Unity versions 3.4.2 to 4.0.1, the creation of ... Read more

1413
votes

Physics: Destructible meshes

Physics

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Mar 08, 2010

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Ashkan Sa'eedi Mazdeh

please add the ability to create destructible objects using the physx and procedural mesh fragmentation. something like unreal's htt... Read more

1391
votes

Animator Window Zoom

Animation

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Mar 05, 2015

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Adam Romney

To my knowledge, there is no zoom functionality in the Animator Window. You can pan, but not zoom. As animation state machines incre... Read more

1245
votes

[UI beta] Add ability to mask with smooth alpha, and invert the mask

GUI

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Sep 22, 2014

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Verfin

The problem is that masks use alpha, sure, but only to the point where the value is 0, or 1 instead of floating point. https://ww... Read more

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