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213
votes

Editor: support case-sensitive file systems

Editor

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Apr 16, 2009

-

photex

support case-sensitive file systems Read more

0
votes

Graphics: shaders for procedural mesh deformation

Graphics

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Apr 16, 2009

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photex

Some built-in vertex shaders that implement some basic procedural deformation for those who aren't using the terrain system but want... Read more

88
votes

Audio: Wwise-like interactive audio tools

Audio

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Apr 16, 2009

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photex

Audio Kinetic's Wwise sound editor and interactive music system is amazing. Something similar (the unity editor could do most of thi... Read more

0
votes

Editor: SlickEdit integration

Editor

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Apr 16, 2009

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photex

I know everyone loves Visual Studio, but this editor runs on like every OS and has a fantastic editor. Doesn't have boo support but ... Read more

64
votes

Sound Input Monitoring

Platforms

-

Apr 16, 2009

-

steddyman

Facility to monitor the microphone input level and the ability to record sound from the mic. Read more

31
votes

Better debugging support.

Platforms

-

Apr 16, 2009

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Jon Frisby

Due to the limitations such as the ones on exceptions (apparently even with Fast ICall disabled) I'm managing to hit bugs that I can... Read more

1
votes

Build# variable so I can show something on screen...

Platforms

-

Apr 16, 2009

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Jon Frisby

An automatically incremented variable (incremented with every Build & Run) that I can show on-screen to help ensure that my build wa... Read more

3
votes

Assembly Stripping or Add Mono libraries to Web Player

General

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Apr 16, 2009

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Brian Kehrer

Using any sockets immediately includes 3mb of compressed (10mb uncompressed) of mono libraries to the web player builds. Including ... Read more

237
votes

iPhone 3.0 API support - Multiplayer on Bluetooth

Platforms

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Apr 16, 2009

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Brian Kehrer

As well as some of the existing iPhone API that was not implemented. Specifically access to the 3.0 stuff as it becomes available. Read more

405
votes

Audio: basic sequencer API to make music games possible

Audio

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Apr 16, 2009

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recurv

Low level support for rock solid musical timing would make music games possible in Unity. Read more

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