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5
votes

Web: Improve Watermark

General

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Apr 21, 2009

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horace3d

On the current watermark the cube isn't separated clearly enough from the dark background bar which makes it a bit harder to read vi... Read more

9
votes

Docs: Unity Script Tutorial

General

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Apr 21, 2009

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merriesch

A full tutorial on how to learn scripting for Unity. make it project based, for example Q-How do you do this? Answer- Do this, this ... Read more

12
votes

GUI: Support for performing actions on rollover / hover

GUI

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Apr 21, 2009

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hanford

It is not apparent that unityGUI has extensive rollover support; for example playing a sound on rollover, or (more specifically) hav... Read more

10
votes

Editor: Set min/max screen resolution for standalone players.

Runtime

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Apr 18, 2009

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seon

Be able to set the minimum X or Y resolution and max X or Y resolution in the player settings of the editor, so when the resolution ... Read more

7
votes

Graphics: Built-In Tessendorf Water (Endless & LODed)

Graphics

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Apr 18, 2009

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Mark Hessburg

Water is an important part of almost all game worlds. Water needs realistic waves. Oceans are large, so give the water an endless il... Read more

31
votes

Graphics: Scene managers (octree, portals)

General

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Apr 18, 2009

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jasonmcintosh

It seems the engine is pretty brute force about rendering, so some kind of scene management could improve efficiency. A couple of b... Read more

600
votes

Networking: VoIP support (e.g. RakVoice)

Networking

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Apr 17, 2009

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nafonso

RakVoice or some other in-game voice over network capability. Read more

11
votes

Audio: Support pitch in compressed audio

Platforms

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Apr 17, 2009

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nafonso

I know this is currently held up by hardware constrains, but I'd like if some time was invested into getting a workaround for it. F... Read more

2
votes

Standalone: show only res that are correct aspect ratios

General

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Apr 16, 2009

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hanford

When I play standalone games on my monitor on windows , there's zillion resolutions and only a handful of them are the proper aspect... Read more

36
votes

Scripting: extend PlayerPrefs to save/load arrays

Platforms

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Apr 16, 2009

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silentchujo

There are a lot of situations where saving an array in playerprefs would be really useful (high score lists, etc.). Read more

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