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34
votes

Acquisition of Otoy Octane Render to well embedded inside Unity, Unity s...

Graphics

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Jul 13, 2018

-

AlanMattano

For making movies we need a photorealistic render inside the editor (and why not inside the game) . As for example, Substance Pa... Read more

53
votes

Multi-Display : Display.Deactivate Function

Runtime

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Jun 05, 2018

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DizzyWascal

Currently when a new Display is activated for secondary monitors, there's no way to turn it off. Having a function to turn it of... Read more

57
votes

Allow for baking occlusion culling at runtime

Profiling & Optimization

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May 30, 2018

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RealMTG

With the introduction of the runtime NavMesh API in 5.6, we got one step closer to awesome procedural levels and user-created levels... Read more

25
votes

Asset Store Sale Source Tracking

Asset Store Publisher

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Jul 29, 2018

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ayushsingla991

Can we know where the sale comes from on Asset Store? The source of the website. If we are running a marketing campaign, we must kno... Read more

17
votes

New Dynamic Rating System for the Unity Asset Store

Asset Store Publisher

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Sep 09, 2018

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RendCycle

Since the current Customer Review and Star Rating System of Assets in the store are insufficient in helping customers determine not ... Read more

55
votes

Add inheritance support to Copy Component/Paste Component Values

Editor

-

May 14, 2018

-

colinrullko

Currently, the Copy Component menu option in the Inspector panel can only be used to copy values between components of the same clas... Read more

54
votes

Import Packages To Specified Folder

Editor

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May 17, 2018

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CW3MH6

It'd be nice if there was an option when importing a package (from the Asset Store or a file) to "extract" it to a specific folder. ... Read more

110
votes

Expose API for AudioMixerGroup and AudioEffects, AudioMixer parameters

Audio

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Mar 15, 2018

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MakabreGaming

1. Solo, Mute, Bypass - public variables or methods to set them. 2. Ability to access Effects like Attenuation. Remove exposed pa... Read more

117
votes

Built-in AI creation tools

AI & Navigation

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Mar 11, 2018

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XI1stIX

I think unity would benefit from having a robust built in AI toolset that would let users setup some basic AI simply and quickly. So... Read more

78
votes

Multi compile for ComputeShader

Graphics

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Apr 03, 2018

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cecarlsen

At the time of writing (Unity 2018.1 beta) the way to compile ComputeShader kernels with different defines (keywords) is this: http... Read more

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