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0
votes

Setting a fixed texture for single particles or a fixed offset for Textu...

Animation

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Jan 03, 2019

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Kokujou

i had to do a lot of tricks to do this kind of thing. my target was a pixel or block based sprite animation, like making a picture e... Read more

10
votes

Mobile Debugging without the need to plug in usb cable

Platforms

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Jan 03, 2019

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Kokujou

As you all know: to get a wireless connection between your phone and unity online, you first have to plug it in usb, to some adb tcp... Read more

0
votes

Separate Asset Inspector

Assets

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Jan 03, 2019

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mycl95

A separate asset inspector with an own selection system detached from the editor selection would be cool. E.g. when you are browsing... Read more

1
votes

Accurate skinning of normals (deform factors)

Animation

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Jan 02, 2019

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arkano22

By default, normals for skinned meshes are interpolated from the orientation of bones, not taking into account the actual surface de... Read more

0
votes

add Default Clip in Animator

Animation

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Jan 02, 2019

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3Dmajid2013

i think its very necessary to add Default Clip in Animator component (like legacy animation component). because more times we have s... Read more

5
votes

Unity Documentation Dark Mode

Docs & Tutorials

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Jan 01, 2019

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PaintNPixels

To be consistent with Unity's Plus/Pro Professional Skin and the newly released OSX and Windows Dark Modes, I'd love to see Unity's ... Read more

1
votes

[Shuriken Particle] Callback plus Kill trigger condition

Graphics

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Dec 31, 2018

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ifurkend

Right now the available particle system Trigger conditions are "Callback", "Kill" and "Ignore". While I can use particles[i].remaini... Read more

0
votes

add accessibility for screen readers

General

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Dec 31, 2018

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visionman50

have a accessibility plugin, if you are blind and using a screen reader, say jaws for windows, nvda, windows narrator for windows, v... Read more

0
votes

I can't download my assets because the download and import button is mis...

Asset Store

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Dec 31, 2018

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ccvannorman

Someone told me at https://forum.unity.com/threads/download-and-import-buttons-missing-inside-unity-asset-store.412943/ that the but... Read more

0
votes

Mesh.SetTriangles(), SetVertices(), etc with array and explicit size arg...

Graphics

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Dec 30, 2018

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randstr

TLDR: I propose we add Mesh.SetTriangles / SetVertices setters that take an array and a size argument, like so: Mesh::SetTriangl... Read more

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