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32
votes

8K streaming for VR headsets

Graphics

-

Sep 03, 2018

-

CaptKev

We need some form of Insta360 Crystal view rendering "New CrystalView divides a spherical video into segments, allowing for full-qua... Read more

25
votes

Add BuildOptions.WaitForManagedDebugger

Editor

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Sep 21, 2018

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alonso_actionreaction

All the options in the build settings menu are accessible from the scripting interface except for this one. It is necessary if you a... Read more

25
votes

Provide public API for Unity Console to get currently selected item with...

Editor

-

Sep 20, 2018

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IvanShakhov

With such API it will be possible to select item in the Unity Console, call some shortcut and do some specific logic. I am aware of... Read more

35
votes

Is it possible to allow the number of available Blend Weights to be incr...

Animation

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Aug 30, 2018

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heheetet

Is it possible to allow the number of available Blend Weights to be increased to 8 bones when using Console license? 如果可以希望如果拥有主机开发... Read more

222
votes

Add support for Nullable Types to JsonUtility

Scripting

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Jun 03, 2018

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Elringus

Unity’s JsonUtility (docs.unity3d.com/ScriptReference/JsonUtility) doesn’t support the additional null value of the serialized Nulla... Read more

34
votes

Shader Graph Group Node/Box

Graphics

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Aug 29, 2018

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ikkman

Hi, I suggest to introduce a group node/box inside shader graph editor. It will improve the readability of the entire graph speci... Read more

53
votes

Option to let user generate solution and project files

Editor

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Jul 30, 2018

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LitchiSzu

At the moment, if you are not using an editor that Unity deems to need sln and csproj files, the editor won't generate any of these ... Read more

12
votes

A picker button to GameObjects variable on inspector to allow me to assi...

Editor

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Nov 28, 2018

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Aisenhein

It will be much more productive for level design work if the inspector of my script shows for GameObject and Transform variables a p... Read more

48
votes

Unity Hub - Ability to remove project from list

Editor

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Aug 03, 2018

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mostlyhuman

Those three dots out beside each project should have an option to remove the project, then another prompt should ask if you also wan... Read more

33
votes

Please expose PxController::setUpDirection() in CharacterController

Physics

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Aug 23, 2018

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blurdot

Not every character in every game stands perfectly straight up all the time....PhysX gives us the ability to modify this, why is it ... Read more

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