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54
votes

Android plugin manager

Platforms

-

Sep 16, 2018

-

josh_cerebralfix

Managing Android plugins can be very difficult, especially in older and larger projects with many plugins. The new Package manager m... Read more

24
votes

Add label attributes for accessibility solutions to build on top of

Scripting

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Oct 15, 2018

-

eethomas

My request is to have the Unity editor supply a field that can be used to supply an accessible text alternative for a Unity object. ... Read more

15
votes

Give ParticleCollisionEvent with triangle index

Physics

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Nov 15, 2018

-

Jovssen

If the collider is a MeshCollider, it would be great to be given the particle intersection's triangle index in the ParticleCollision... Read more

235
votes

Make removal of "white matte" from .psd files optional in importer

Editor

-

Jul 05, 2018

-

td-lambda

Disabling the white matte removal on PSD breaks the workflow if you depend on using psd files for ui and utilizing layer effects suc... Read more

307
votes

Deleting Projects in Unity Hub

General

-

Jun 24, 2018

-

jakey1947

The Unity hub is good for Starting and opening projects but its missing the ability to delete them. a trash button next to the "..."... Read more

33
votes

Unity Accessibility Package

General

-

Sep 23, 2018

-

andrzej_

I'd like to propose creating a complete accessibility package for Unity that would make developing games that are more friendly for... Read more

18
votes

Unity2018.2.14f1 GridLayoutGroup make scene dirty

GUI

-

Oct 28, 2018

-

DevilBubble

Add GridLayoutGroup Component and ensure that there is at least one sub item. After play and stop in editor the scene will be dirty ... Read more

41
votes

Publish ProjectSettings only

Collaborate

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Sep 05, 2018

-

Lemonbomb_Jannick

Since ProjectSettings files cannot be selected in the Project View, you cannot publish ProjectSettings without publishing your other... Read more

30
votes

Add options for more than 32 layers and/or support separate render/physi...

General

-

Sep 18, 2018

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trepan

The humble layer mask mechanism is core to so many implementation techniques in Unity that for literally every project I work on it ... Read more

136
votes

Put all lib symbols along .apk upon build, not only il2cpp

Editor

-

Jul 03, 2018

-

Kamand0l

When building Android target we get a Project-version.symbols.zip file which contains debugging symbols for the il2cpp client code f... Read more

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