Search Feedback

10
votes

Use GPU Instancing to draw point lights

Graphics

-

Jan 17, 2019

-

Manufacture43

Deferred rendering is amazing to draw hundreds of realtime lights. But the CPU cost is quite high right now, because each light is o... Read more

0
votes

Scene view navigation mouse button configuration

Editor

-

Jan 17, 2019

-

lostminds

Similar to the current key binding settings I would propose adding local editor settings to configure what mouse buttons/actions hav... Read more

0
votes

Gradient Parameter Type in ShaderGraph

Graphics

-

Jan 17, 2019

-

chummscrubber

At the moment there is no ability to create a gradient parameter type for ShaderGraph instead you must create a Gradient node and ha... Read more

0
votes

Timeline faders

Editor

-

Jan 17, 2019

-

LOGmedia

The timeline is a VERY useful „tool“. I would just like to know if there are any plans for this: FADING IN and OUT Gameobjects, i... Read more

0
votes

Make Unity Purchasing "UIFakeStoreCanvas" don't destroy on load

General

-

Jan 16, 2019

-

plotkids

If the player changes scenes while Unity Purchasing is initializing and using FakeStore, the FakeStore gameObject is destroyed. When... Read more

5
votes

Community localization platform

Collaborate

-

Jan 16, 2019

-

MiT-73

I noticed that on all sections of the Unity site, localization was not completed for other languages. This is especially bad in the ... Read more

0
votes

Use a Data Tree to allow for better organization instead of changing the...

Editor

-

Jan 16, 2019

-

EricLampi

It may be the case that implementing the kinds of organizational tools and affordances users are asking for in the Hierarchy should ... Read more

1
votes

Include QR Code on the Share Page

Cloud Build

-

Jan 16, 2019

-

jmanx18

Unity Cloud Builds support Share Links and QR codes, but always found it odd when you click on the download Link the Share page does... Read more

10
votes

Deferred Importing for Nested Prefabs Editing.

Editor

-

Jan 16, 2019

-

JeeJee85

I have base tile prefabs for the many tilemaps prefabs. e.g. 1 tile is used by about more than 100 tilemap prefabs. After Unity 2... Read more

72
votes

Expose width and height of RectTransform

Scripting

-

Jan 16, 2019

-

sambalbij

Expose the width and height of RectTransform. It is nonsensical to have to find them via the sizeDelta. Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(10889)

2D

(287)

Ads

(57)

AI & Navigation

(81)

Analytics

(130)

Animation

(406)

Asset Store

(364)

Asset Store Publisher

(19)

Assets

(551)

Audio

(185)

Cloud Build

(148)

Collaborate

(68)

Docs & Tutorials

(247)

Editor

(2545)

Everyplay

(17)

Game Performance Reporting

(21)

General

(987)

Graphics

(894)

GUI

(442)

Input

(173)

Licensing

(93)

Networking

(190)

Physics

(387)

Platforms

(445)

Profiling & Optimization

(84)

Runtime

(185)

Scripting

(1141)

Terrain

(174)

WebGL

(142)