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66
votes

Increase the size of PlayerPrefs on WebGL

WebGL

-

May 17, 2017

-

joeltebbett

PlayerPrefs uses IndexedDB and currently has a limit of 1MB, but IndexedDB allows much more than 1MB. Why not increase the limit? Read more

17
votes

UNET Matchmaking for WebGL

WebGL

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Mar 13, 2017

-

swdenis

Right now WebGL does not work with UNET Matchmaking, therefore makes it difficult to create multiplayer WebGL games. Read more

252
votes

Platform: WebVR support

WebGL

-

Feb 17, 2016

-

yozzozo

WebVR is an emerging standard for browsers implementing WebGL. It allows access to VR devices such as Oculus Rift in the browser. ... Read more

33
votes

Microphone Support for WebGL - URGENT

WebGL

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Jul 07, 2016

-

...liven...

Please, add Micrphone support to WebGL builds. Currently Microphone.Start() not working in WebGL. I urgently need this to work in W... Read more

25
votes

Support High DPI Canvases in WebGL

WebGL

-

Mar 25, 2016

-

tbg10101_

Please resize the canvas to the native DPI of the device so Unity WebGL content doesn't look upscaled: https://www.khronos.org/webgl... Read more

285
votes

Target parameter for Application.OpenURL

WebGL

-

Sep 08, 2010

-

technicat

Application.OpenURL always opens the new page over the existing page, making it unusable in a frame (e.g. as a Facebook app or in a ... Read more

0
votes

WebGl link to include desired Player Dimensions

WebGL

-

Jun 27, 2017

-

StudioPanko

Hi, just a feedback. I appreciate the freedom to check every player dimension in webGl cloud build, however, is it possible to re... Read more

0
votes

Support for procedural texture (substance) in WebGL

WebGL

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May 07, 2017

-

Unplug

Give the option to user to have control over the procedural texture with code during gameplay in webGL platform. The currect state o... Read more

0
votes

Run webGL on Smart TVs

WebGL

-

Feb 01, 2017

-

KamuiShirow

Most Smart TVs have robust hardware. Also, their browsers are based in common render engines. It should be nice if Unity could... Read more

0
votes

WebGL - Invalidating the Asset Cache on Build

WebGL

-

Jan 20, 2017

-

DFortun81

On our content server, files are cached forever. This works exceptionally well with our HTML5 engine that's hosted on that server, b... Read more

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