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0
votes

path height maps

Terrain

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Jun 25, 2018

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zafuri

Like Unreal Engines path splines where you can make a curve that a mesh follows and then tell the terrain to alter its height map to... Read more

0
votes

Chop off sections of terrain after generating it with World Machine or e...

Terrain

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May 22, 2018

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ben-britton

So with a heightmap generated from a B&W satellite radar image, you can make a nice 100 sq km square accurate map of real world terr... Read more

0
votes

Terrain Height Default

Terrain

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May 22, 2018

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ben-britton

Back in version 4.5 or so, the defaults for terrain width, length, height were 2000, 2000, 600. Now the width and length have been s... Read more

10
votes

Extrude

Terrain

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Apr 24, 2018

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Sergeant-Pepper

Ability to extrude the side of a cube for example, similarly to the extrude tool in 3DS Max. Read more

0
votes

Support Multi-Object editing for Unity Terrains.

Terrain

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Mar 18, 2018

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niallmc

Support multi-editing for unity terrains. e.g allow terrain textures to be added for multiple terrains at once. Read more

0
votes

Animatable terrain texture

Terrain

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Feb 15, 2018

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Bodom85

May be, one more suggestion, that the texture on landscape also'll be animated Read more

0
votes

Terrain

Terrain

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Feb 15, 2018

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Bodom85

Why not make terrain a few (hah, may be, ten, or more) properties, may be, height of each vertex, this may do more simple animation ... Read more

0
votes

Cutting Rivers in Terrain

Terrain

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Jan 07, 2018

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AbhimanyuAryan

Hi Please introduce River tools for Terrain like Lumberyard. It's very easy to implement using splines but I didn't wanted to create... Read more

1
votes

Tutorials about using unity's Level design tools

Terrain

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Dec 16, 2017

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JPG-STUDIOS

Unity website is lacking tutorials for using its Level Design tools. I would be nice if they do some live training on that. Read more

1
votes

Terrain texture can be any Texture sub-class including ProceduralTexture

Terrain

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Oct 26, 2017

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DougRichardson

Feature request to allow terrain textures to use any texture sub-class, including ProceduralTexture. This would allow me to, for ... Read more

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