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90
votes

Editor: Georeference terrain import

Terrain

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Nov 17, 2009

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Patrick

Design terrain for simulations and serious games using geo-spatial information system data (GeoTIFF, ASCII .xyz, NASA and IGN ) for ... Read more

22
votes

Randomized Tree Rotation In Terrain

Terrain

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Mar 29, 2013

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PhantomKnight

For a while, this has been bugging me. You guys have randomized height, width, and color, but out of all things to separate one tree... Read more

24
votes

Trees

Terrain

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Mar 04, 2013

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MonsterGamingHD

With the trees in the terrain, you can walk through them, but place the trees very rapidly. It takes quite a while to place all the ... Read more

29
votes

GPU Clipmap Terrain Engine with Colliders

Terrain

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Jan 11, 2012

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Roger Pugh

Replace or add a 2nd Terrain systems that relies on GPU, plus collision detection for the same, such as GPU clipmaps, in order to al... Read more

44
votes

Terrain: Cutting holes in terrain

Terrain

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Sep 17, 2010

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Didymus

The ability to cut a hole into a terrain, in order to make caves. Or, allowing a building/structure model to cut its own hole, if pu... Read more

49
votes

Paint Instanced GameObjects on Mesh

Terrain

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Jun 10, 2010

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artzfx

Similar to how Trees are painted on Terrains. I would like the ability to paint on any mesh for things like leaves, trees, plants, ... Read more

69
votes

terrain: day and night cycles and improved shaders

Terrain

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Mar 29, 2010

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lars bertram

there have been a lot of requests on the support of day and night cycles as far as the terrain engine is concerned. right now it is ... Read more

35
votes

Terrain: Terrain Tree billboard resolution

Terrain

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Oct 06, 2010

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dukecg

Make the billboard resolution settable. Currently it appears to be fixed. Read more

45
votes

Terrain: Fading landscape grass over distance

Terrain

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Apr 21, 2010

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Wahooney

Instead of having grass just disappear at it's limit, rather have it fade out in the distance. Read more

43
votes

Spherical HeightMaps with gravity at the center (to make Planets from he...

Terrain

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Mar 29, 2010

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d.ryan.osborne

being able to import heightmaps to spheres versus the default plane to create simple spheres as heightmaps for a game (large enough ... Read more

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