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47
votes

Provide and implement interfaces for each of the built-in components - e...

Scripting

-

Sep 05, 2015

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UnitedWeFall

Having interfaces for each of the built-in components where the interfaces defined only the members specific to that component (i.e.... Read more

112
votes

ComponentAdded / Removed Events on GameObject

Scripting

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Dec 01, 2014

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Mikeysee

It would be excellent for many reasons if we could have events fired when a component is added or removed from a GameObject. It w... Read more

328
votes

Method to allow Async Instantiate Prefabs

Scripting

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Oct 04, 2013

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Herhangi

First of all I know that there already is a way of loading scenes into others in a Async way so it is possible to Async load prefabs... Read more

16
votes

Application.logMessageReceived should pass the Exception object

Scripting

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Feb 22, 2017

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ludiq

When getting an exception logged, it is impossible to retrieve the actual Exception object, only the printed stack tract. This makes... Read more

29
votes

Improve Mesh get vertices

Scripting

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Mar 19, 2016

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SunnySunshine

Getting vertices from a mesh causes Unity to allocate vertexCount * Vector3 vertices. This is really bad and causes garbage. I su... Read more

50
votes

rgb to hsv dynamic function

Scripting

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Jul 17, 2015

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Basics

There is no native function to convert a 'Color' or a 'Color32' to HSV or HSL conventions. Please add one, It is easy and should be... Read more

63
votes

Public Tree Creator Data Variables

Scripting

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Apr 12, 2015

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Radivarig

Make parameters of Tree Creator's "Tree Data" public. They are visible and editable in inspector but ScriptableObject tree.data has... Read more

90
votes

UnityEvent: Make UnityEventBase.Count public or add a way to determine i...

Scripting

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Dec 09, 2014

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Jake L.

Right now it's not possible to determine if an UnityEvent has any dynamic listeners added by code, only persistent listener count is... Read more

238
votes

ECMAScript 6

Scripting

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Oct 14, 2013

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rosshadden

Please move to using ECMAScript 6 for your JavaScript interpreter. Right now your "JavaScript" implementation is a bastardization o... Read more

18
votes

Another reason to support .NET 4.x

Scripting

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Oct 14, 2016

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kylernunery

I know .NET 4.x is on the roadmap, but it is currently in 'Research' phase. I'd like to see it moved up on the priority list. My r... Read more

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