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22
votes

Shader.GetGlobalFloat() / Shader.GetGlobalColor() methods

Scripting

-

Jan 11, 2015

-

Acegikmo

Right now, global shader variables seem to be write-only on the C# end. It would help a lot to have "Get" accessors as well! Full... Read more

24
votes

Make Full Screen Switch / ALT+Enter Catchable.

Scripting

-

Sep 05, 2014

-

Frieza

Currently there exists no way to reliably catch an ALT+Enter call or other standard full-screen switching command. This is a very li... Read more

24
votes

Strong-Name Signing

Scripting

-

Jun 10, 2014

-

Qbit86

Could you please implement strong-name signing of Assembly-*.dll's, so runtime environment (or at least developer) could verify the ... Read more

29
votes

Fix commandline -importPackage behaviour, when the package is needed for...

Scripting

-

Jan 22, 2014

-

StuMcD

Currently, if you use -importPackage from the command line to import a package that is already referenced within your code (eg if yo... Read more

38
votes

Additional 64 bit Transform component

Scripting

-

Jun 30, 2013

-

shame

32 bit float offers us only 7 non zero digits in a row, so we got only 20 kilometers (from -10 to +10) of space before precision dro... Read more

12
votes

expose and drag & drop interface types

Scripting

-

Mar 20, 2017

-

Doxel

why not allow us to serialize interface types to the inspector so that we can drag and drop types that implements that interface. Th... Read more

15
votes

Calling Destroy on a component is very expensive

Scripting

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Nov 23, 2015

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TJHeuvel-net

Using Object.Destroy on an Component causes serious performance issues (http://i.imgur.com/0hlLhnj.png). The name of the method s... Read more

20
votes

Cursor.lockState in Unity 5 beta 1

Scripting

-

Aug 26, 2014

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Xenux_RG

Replace " Screen.lockCursor = true; " on " Cursor.lockState = true; " and shows an error " error CS0029: Cannot implicitly convert t... Read more

11
votes

new attribute to set script execution order instead of using project set...

Scripting

-

Sep 22, 2017

-

benzsuankularb

Using script execution order seems to be ugly while many times we need to use same code in difference projects. And now we have t... Read more

13
votes

Within MaterialEditor class make isVisible a setable property

Scripting

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Apr 25, 2016

-

paul_hayes

At the moment when displaying a MaterialEditor in the inspector within a custom Editor; a call to DrawHeader must be made, to allow ... Read more

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