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39
votes

Extra SceneManager events BEFORE unloading & loading scenes

Scripting

-

Jul 04, 2016

-

peterpi

5.4 introduces the useful events activeSceneChanged, sceneLoaded and sceneUnloaded. It would be useful if there was also an event... Read more

132
votes

Visual Scripting based in "event sheets" as Construct 2

Scripting

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Jul 09, 2015

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Robsonrpr

There are many visual scripts for Unity. But they are still confused and complicated. I believe the unit could have a native Visual ... Read more

17
votes

Expose Non-Persistent (Runtime) Fields in UnityEvent

Scripting

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May 23, 2017

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OriginalSINe

I am getting used to using Events in my code, and I have come across an issue: It is not possible to access information about the... Read more

112
votes

Allow us to Pause, Stop and Resume Coroutines

Scripting

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Jun 24, 2015

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Teku-Studios

I recently came across this asset in the Store: https://www.assetstore.unity3d.com/en/#!/content/17316 MAIN FEATURES - Stoppi... Read more

319
votes

Include External Scripts/Libraries

Scripting

-

Aug 28, 2014

-

Victor_Kallai

I want the ability to include different paths of external scripts/libraries in my Unity projects, without having to copy them in Ass... Read more

42
votes

UnityEvents: Add Setter for m_Target and/or getter for m_Arguments.

Scripting

-

Mar 13, 2016

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Socapex

Right now you cannot modify a UnityEvent persistent listeners. You can't even retrieve the argument provided by a user. There is... Read more

44
votes

An option to stop updating the shadow map, and keep last rendered shadow...

Scripting

-

Mar 12, 2016

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Ladace

This will enable optimizing dynamic lighting overheads for scenes that don't keep changing a lot. Just expose a boolean (updating sh... Read more

52
votes

Highlighting and Autocomplete for Compute Shaders!

Scripting

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Dec 20, 2015

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Vagabond_

Writing Compute Shaders will be much more intuitive and easy is Highlighting and Autocomplete is supported for Mono and VS. Read more

66
votes

Include request headers in WWW.LoadFromCacheOrDownload

Scripting

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Sep 29, 2015

-

sirrus

Currently, only the "new WWW(...)" constructor allows HTTP headers to be included in the request. WWW.LoadFromCacheOrDownload does n... Read more

107
votes

UnityEvent.Invoke at delay

Scripting

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Apr 23, 2015

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AngryAnt

Just like MonoBehaviour.Invoke, UnityEvent.Invoke should take an optional float parameter - specifying a delay before the invoke hap... Read more

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