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47
votes

Provide and implement interfaces for each of the built-in components - e...

Scripting

-

Sep 05, 2015

-

UnitedWeFall

Having interfaces for each of the built-in components where the interfaces defined only the members specific to that component (i.e.... Read more

15
votes

Get name of current animator state name

Scripting

-

May 24, 2017

-

justarandomname2

I know you can check if the current state has the name with the method "AnimatorStateInfo.IsName" but it's frustrating that you can... Read more

63
votes

Public Tree Creator Data Variables

Scripting

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Apr 12, 2015

-

Radivarig

Make parameters of Tree Creator's "Tree Data" public. They are visible and editable in inspector but ScriptableObject tree.data has... Read more

16
votes

Application.logMessageReceived should pass the Exception object

Scripting

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Feb 22, 2017

-

ludiq

When getting an exception logged, it is impossible to retrieve the actual Exception object, only the printed stack tract. This makes... Read more

36
votes

Dont deprecated 'UnityEngine.Application.isLoadingLevel'

Scripting

-

Sep 30, 2015

-

TJHeuvel-net

Currently the 'UnityEngine.Application.isLoadingLevel' property is marked as obsolete because LoadLevelAsync returns the same inform... Read more

72
votes

Static Brown color to the Color class

Scripting

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Nov 20, 2014

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tkoknordic

Often I come to situation where I need brown color very fast. I don't think the brown color is better or worst than any other of col... Read more

39
votes

Stop/Cancel Build from code: PostProcessBuild, BuildPipeLine.CancelBuild()

Scripting

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Jun 17, 2015

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Meatgrind

What I'd like to see is BuildPipeLine.CancelBuild() that I can immediately call if some of my guard conditions are triggered during ... Read more

75
votes

Package Management System

Scripting

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Jun 14, 2014

-

Qbit86

Please integrate NuGet package management system instead of current plugin mess. • http://msdn.microsoft.com/en-us/magazine/hh547... Read more

20
votes

Wants to override Dispose method of DownloadHandlerScript

Scripting

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May 11, 2016

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iyc

Since Dispose method is declared as non-virtual in DownloadHanlder, you can not override when using with DownloadHandlerScript. It s... Read more

22
votes

Fix issues w/ Behaviours vs Components

Scripting

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Feb 19, 2016

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Julien-Lynge

The Behaviour class sits on top of the Component class, and provides this functionality (from the docs): "Behaviours are Componen... Read more

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