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Extend JsonUtility to cover GameObject and Transfom
The new JsonUtility stuff is great. But it could be made even better. Support for serialising the built in engine types with JsonUti... Read more
Visual Scripting based in "event sheets" as Construct 2
There are many visual scripts for Unity. But they are still confused and complicated. I believe the unit could have a native Visual ... Read more
Add Support for Reference aliases / extern alias
Sometimes when working with third party libraries, the same type will be defined in the same namespace in more than one DLL. Normall... Read more
Include External Scripts/Libraries
I want the ability to include different paths of external scripts/libraries in my Unity projects, without having to copy them in Ass... Read more
Include request headers in WWW.LoadFromCacheOrDownload
Currently, only the "new WWW(...)" constructor allows HTTP headers to be included in the request. WWW.LoadFromCacheOrDownload does n... Read more
Support InternalsVisibleTo C# attribute to have more control over the in...
Internal keyword in C# make it very useful for classes or members contained exclusively in an assembly, so when the assembly is pack... Read more
Remove internal logging methods from Debug.Log stack trace
In a typical Debug.Log* call, there are 3 internal Unity methods polluting the stack trace. This adds noise when looking through log... Read more
Cloth.GetVertices to retrieve vertex data into pre-allocated array/list
Cloth.vertices returns a temporary array. We need a way to access cloth vertex information using a pre-allocated array to avoid unne... Read more
Generic value type sharing in IL2CPP
Generate code that allows generic types to share code for all value type generic arguments. This would reduce code size and prevent ... Read more
Ignore Parent Transform Position, Rotation, and/or Scale
It would be handy to be able to optionally ignore a transform parent's position, rotation, or scale but still maintain the parent-ch... Read more
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