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20
votes

How can I automatically convert 2D facial photo to 3D model through Un...

Scripting

-

Sep 02, 2017

-

josephmeng

We need a new function of unity 3d for integrating with our iOS app, the function is : members submit or take their 2D realistic fac... Read more

71
votes

Add Application.Invoke() to run method on main thread

Scripting

-

Aug 04, 2016

-

ZDestructor

There is no easy way to queue up a function to run on the main thread on a Unity app, from a secondary thread. I suggest adding o... Read more

44
votes

Change Spatializer Plugin by script

Scripting

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Nov 20, 2016

-

GuyTidhar

Currently there is no way to change nor read the state of the Spatializer Plugin - you can neither set or know what type of Audio Sp... Read more

300
votes

Serialize Generic Dictionary

Scripting

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Aug 03, 2015

-

Thaina

While you could serialize List<T> and T[]. You should able to serialize Dictionary<K,V> too. It is one of the most basic datastructure Read more

137
votes

Support source code file names and line numbers in stack traces with IL2CPP

Scripting

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Nov 16, 2015

-

JoshPeterson

On iOS, the IL2CPP scripting backend does not report source code line numbers and file names in call stacks. It should do that, as t... Read more

28
votes

Cross Platform Notifications Support

Scripting

-

Jan 23, 2017

-

hasanbayat

Cross Platform Notifications Support for All Platforms: Android, iOS, Windows, Mac Read more

14
votes

Ability To Fast Rename The Component Name (Script & Class) Using The Ins...

Scripting

-

Dec 20, 2017

-

AlanMattano

Renaming a script and the class is a difficult process. We try to avoid it but later the name does not reflect the real behaviour of... Read more

20
votes

CreateAssetMenu attribute working in managed dll

Scripting

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Jun 05, 2017

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bytewav

It's really a small request but when building dll, classes taged with CreateAssetMenu are not reconize even tho MenuItem attributes,... Read more

49
votes

Extra SceneManager events BEFORE unloading & loading scenes

Scripting

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Jul 04, 2016

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peterpi

5.4 introduces the useful events activeSceneChanged, sceneLoaded and sceneUnloaded. It would be useful if there was also an event... Read more

21
votes

Allow instantiate to create new objects as disabled (using an optional b...

Scripting

-

Apr 03, 2017

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DarkMagus

It would be very nice to have an overloaded Instantiate method that takes an optional boolean parameter specifying whether the new g... Read more

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