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69
votes

Vector3Int.forward and Vector3Int.back

Scripting

-

Feb 11, 2018

-

tbartl

Static property shorthands to match what Vector3 offers. Vector3Int.negativeInfinity and Vector3Int.positiveInfinity would also b... Read more

67
votes

Ability to set pointers to mesh buffers.

Scripting

-

Dec 28, 2017

-

MrDyrektor

GetNativeVertexBufferPtr() and GetNativeIndexBufferPtr() methods are nice for optimization when we want to operate mesh dynamicly, b... Read more

533
votes

CoreML Integration

Scripting

-

Jun 23, 2017

-

SAOTA

We know the ARKit Unity plugins are causing a stir. Could we get examples of using Apples new Machine Learning libraries. Simple... Read more

72
votes

Ability to set status bar visibility (iOS)

Scripting

-

Dec 10, 2017

-

_Daniel_

Add an API that lets us set the visibility of the status bar on iOS. This would be super necessary for the iPhone X. On iPhone X the... Read more

34
votes

Compile C# Scripts in Background Thread

Scripting

-

Jan 23, 2018

-

chall3ng3r

When any changes are made to C# scripts, or any assets imported from store, Unity Editor hangs until it re-compiles all the scripts ... Read more

61
votes

Screen Brightness Control

Scripting

-

Oct 26, 2017

-

HollettGaming

Hi everyone. I have been trying to find a way to dim the screen on iOS for a while and can't find anything at all. I can see h... Read more

24
votes

A function that if you click a UI the click doesn't go through the UI

Scripting

-

Feb 25, 2018

-

vansu

I would like to request to have a simpler function or a specific command so that if you click or touch the UI the click won't go thr... Read more

62
votes

Mesh.SetIndices as List<int>

Scripting

-

Sep 15, 2017

-

WillNode

Please add Mesh.SetIndices that overloads List<int> to avoid unnecessary allocations converting from List<int> to int[]. Read more

131
votes

Efficient method for closest point on mesh lookup

Scripting

-

May 16, 2017

-

AFrisby

It would be extremely useful if we could get a function which would return the closest point on a mesh including barycentric coordin... Read more

28
votes

Implicit casts between Vector2Int and Vector3Int

Scripting

-

Dec 20, 2017

-

krndhub

Same as between Vector2 and Vector3. Read more

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