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0
votes

Add new RGB constructors and functions for 0 - 255 values of RGB

Scripting

-

Nov 15, 2018

-

djfunkey

It would be awesome to see a constructor that took the RGB values that range from 0 - 255 and possibly also additional methods to ac... Read more

0
votes

[Feature Request] A NavMesh area mask field to be used in custom inspect...

Scripting

-

Nov 21, 2018

-

hec_91

In the Unity C# Reference repository is already available a piece of code that implements the "Area Mask" field in the NavMeshAgent ... Read more

0
votes

SceneBehaviour

Scripting

-

Nov 23, 2018

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HenryJV

would be nice if the scenes can contain scripts attached directly to them, something like "SceneBehaviour" that contains messages li... Read more

10
votes

Persistent instance ID

Scripting

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Nov 25, 2018

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iDeally

It would be great for Unity to have a built-in component, which can assign a persistent ID to game object and store it through scene... Read more

10
votes

Support array variants of Mesh.SetUVs

Scripting

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Nov 26, 2018

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timaidley_google

TL;DR: Support array variants of Mesh.SetUVs: Mesh.SetUVs(int channel, Vector2[] uvs) Mesh.SetUVs(int channel, Vector3[] uvs) ... Read more

0
votes

MonoBehavior on Scene Object

Scripting

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Dec 05, 2018

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kl3in3rhack3r

It is very usefull to add MonoBehaviors on the current edit scene to handle scene global events and data. So I have the problem I ne... Read more

0
votes

Unity Bug 反馈

Scripting

-

Dec 06, 2018

-

programming2012

你好: 使用Unity 2018.2.4f1的时候发现一个问题,我定义了一个enum,然后在其它类中使用该enum的类的成员变量,但是,每次在代码中修改此变量的值并保存后,切换到Unity,运行发现这次修改并为生效,必须重启Unity,这次修改才生效... Read more

3
votes

Add project specific Script Templates

Scripting

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Dec 06, 2018

-

SandLantern

It would be really nice if Script Templates were pulled from a project folder if available, before defaulting to the ones in the ins... Read more

0
votes

[Required] annotation that autowires components to variables

Scripting

-

Dec 11, 2018

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photonman170

Currently the required component annotation sits at class level. Move it down to the variable instead and have unity call GetCompone... Read more

5
votes

Application.OpenURL should not fail silently when given a non-URL string

Scripting

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Dec 13, 2018

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hugecalibre

When I call Application.OpenURL(string url) with an URL, that is not accepted (like "freepd.com" in my case, looks valid at first gl... Read more

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