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10
votes

Functional Programming with ECS

Scripting

-

Feb 05, 2019

-

Kiou-23

with the new ECS model, a functional programming to go with it would fit incredible since Unity already uses C# and the .Net, I wou... Read more

10
votes

Random bool / 'coin toss'

Scripting

-

Feb 11, 2019

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refardeon

Hi Unity team, It would be convenient to have a 'coin toss' method in the Random class that returns true or false, with a 50/50 c... Read more

0
votes

바카라싸이트〔ず「 9XEXE。COM 」ず〕마카오카지노

Scripting

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Feb 11, 2019

-

Taehyung03

바카라카지노 〔「 9XEXE。COM 」〕 바카라싸이트사이트 카지노게임사이트주소 카지노사이트카지노 카지노싸이트추천 마카오카지노사이트 인터넷카지노추천 카지노 사이트 라이브카지노인터넷 https://riossnda.wixsite.com/mys... Read more

10
votes

Feature: PlayerPrefs into GameObjects

Scripting

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Feb 13, 2019

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WasifBoomz

There are a few reasons why I wish that we could use PlayerPrefs with GameObjects: 1. Level Editors. 2. Games that are made into... Read more

10
votes

future help for beginners (all versions)

Scripting

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Feb 15, 2019

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andrewhdall

In the future PLEASE add some basic code prefabs!!!!! For example, add movement component.simply add component insert keycode, pl... Read more

0
votes

Camera.ScreenPointToRay right-top coordinates is incorrect

Scripting

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Feb 16, 2019

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sharmaji24

In scripting API description of Camera.ScreenPointToRay, it is written that Screenspace is defined in pixels. The bottom-left of the... Read more

10
votes

Allow subscribing an event handler for collision events from outside a M...

Scripting

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Feb 18, 2019

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kurifodo

I do not see a supported way of listening to collision events (OnTriggerEnter, OnTriggerExit, etc) outside of a Monobehaviours class... Read more

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