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22
votes

Add ParticleSystem.IsAutomaticCullingEnabled property

Scripting

-

Sep 20, 2017

-

SM_AF

I just implemented a custom culling for our particle systems (as suggested here: https://blogs.unity3d.com/2016/12/20/unitytips-part... Read more

39
votes

Improve ShaderVariantCollection script API

Scripting

-

Aug 03, 2017

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chrisvarnsverryvirtualarts

I was looking into programmatically modifying ShaderVariantCollections to ensure that keywords needed on mobile VR targets were pres... Read more

127
votes

CoreML Integration

Scripting

-

Jun 23, 2017

-

SAOTA

We know the ARKit Unity plugins are causing a stir. Could we get examples of using Apples new Machine Learning libraries. Simple... Read more

82
votes

Efficient method for closest point on mesh lookup

Scripting

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May 16, 2017

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AFrisby

It would be extremely useful if we could get a function which would return the closest point on a mesh including barycentric coordin... Read more

41
votes

Mesh.SetVertices

Scripting

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May 17, 2017

-

pragmascript

There should be the following overloads for Mesh.SetVertices etc.: Mesh.SetVertices(Vector3[] vertices, int offset, int count) ... Read more

30
votes

OnValidate callback for any class marked Serializable

Scripting

-

Apr 26, 2017

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awardell

It would be nice if any class with the Serializable attribute could contain an OnValidate method and, if that class is contained by ... Read more

13
votes

Require Multiple Instances of the Same Component

Scripting

-

Jul 15, 2017

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murkantilism

Essentially the opposite of DisallowMultipleComponent, a modification to RequireComponent so that it can require X number of compone... Read more

613
votes

.NET Standard Compatibility

Scripting

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Sep 26, 2016

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birkskyum

.NET Standard is an effort to streamline the API of all .NET platforms. The concept is to provide a .NET Standard Library to .NET... Read more

46
votes

Introduce TypeScript support with the view to phase out the non-standard...

Scripting

-

Feb 22, 2017

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fabianzz

JavaScript is a widely known language with many IDEs available. Unity implementing it sounds great on paper, but what we have really... Read more

23
votes

Expose to the C# runtime the ((File GUID + Local ID) -> Instance ID) map...

Scripting

-

Mar 28, 2017

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BenHymers

I would very much like to have access to some kind of persistent asset reference at runtime. The file GUID and local ID seem like th... Read more

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