I just implemented a custom culling for our particle systems (as suggested here: https://blogs.unity3d.com/2016/12/20/unitytips-part... Read more
It would be nice if any class with the Serializable attribute could contain an OnValidate method and, if that class is contained by ... Read more
I would very much like to have access to some kind of persistent asset reference at runtime. The file GUID and local ID seem like th... Read more
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- Particle Playback in 2017.2b11
- Better raw data access methods for all texture classes.
- Ability to assign rigidbody to joint
- Animation position in seconds.
- Add ParticleSystem.IsAutomaticCullingEnabled property