Search Feedback

25
votes

Assembly definition files should support external dependencies to minimi...

Scripting

-

Oct 25, 2018

-

yoyobbi

Currently each assembly created with an assembly definition file is given a reference to *every* precompiled assembly (plugin), as s... Read more

24
votes

Add label attributes for accessibility solutions to build on top of

Scripting

-

Oct 15, 2018

-

eethomas

My request is to have the Unity editor supply a field that can be used to supply an accessible text alternative for a Unity object. ... Read more

35
votes

Enable TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp.

Scripting

-

Oct 03, 2018

-

sonnyb

I have been occasionally getting this error message for a while (across multiple Unity versions): Internal: JobTempAlloc has allo... Read more

221
votes

Add support for Nullable Types to JsonUtility

Scripting

-

Jun 03, 2018

-

Elringus

Unity’s JsonUtility (docs.unity3d.com/ScriptReference/JsonUtility) doesn’t support the additional null value of the serialized Nulla... Read more

72
votes

"FixedInvokeRepeating" thoughts.

Scripting

-

Jun 27, 2018

-

MR-Heavy

Hi. Through working on one system, i found lack of method which will be same as "FixedUpdate" but with controllable step. As example... Read more

27
votes

Assembly Definition Files - Default Namespace

Scripting

-

Aug 12, 2018

-

Ratatoeskr

Unity rebuilds the project files of assemblies whenever something changes. This makes it impossible for me to configure a default na... Read more

176
votes

Remove obsolete/deprecated methods/components

Scripting

-

Apr 08, 2018

-

PeppeJ2

Please remove most of/all obsolete code. There's now extreme amounts of code left overs since the early days cluttering down intelli... Read more

97
votes

Add a function like Awake() that is called even on inactive objects

Scripting

-

Apr 29, 2018

-

rstern

It's often useful to start objects in a disabled state, especially if they are only going to be present in the game under specific c... Read more

115
votes

IL2CPP for Linux Standalone (Especially useful for cloud server efficiency)

Scripting

-

Feb 20, 2018

-

infinitedev

With the 2018.1 beta running IL2CPP for OS X Standalone, I am seeing close to 3X scripting performance boost (over the normal Mono r... Read more

11
votes

Transform callback events

Scripting

-

Oct 25, 2018

-

dineshvr

Having events for when the position/rotation/scale changes (and potentially other components as well such as colliders and rigidbodi... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(10767)

2D

(281)

Ads

(54)

AI & Navigation

(81)

Analytics

(130)

Animation

(396)

Asset Store

(355)

Asset Store Publisher

(16)

Assets

(543)

Audio

(184)

Cloud Build

(144)

Collaborate

(63)

Docs & Tutorials

(239)

Editor

(2514)

Everyplay

(17)

Game Performance Reporting

(21)

General

(981)

Graphics

(871)

GUI

(430)

Input

(172)

Licensing

(90)

Networking

(188)

Physics

(383)

Platforms

(440)

Profiling & Optimization

(84)

Runtime

(182)

Scripting

(1169)

Terrain

(171)

WebGL

(142)