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60
votes

Ability to set pointers to mesh buffers.

Scripting

-

Dec 28, 2017

-

MrDyrektor

GetNativeVertexBufferPtr() and GetNativeIndexBufferPtr() methods are nice for optimization when we want to operate mesh dynamicly, b... Read more

71
votes

Ability to set status bar visibility (iOS)

Scripting

-

Dec 10, 2017

-

_Daniel_

Add an API that lets us set the visibility of the status bar on iOS. This would be super necessary for the iPhone X. On iPhone X the... Read more

22
votes

Assembly definition files - .csproj next to .asmdef file

Scripting

-

Nov 21, 2017

-

OndrejP

Request: 1) Generate ".csproj" files in same directory where is ".asmdef" file located 2) Or at least add option to allow 1) Re... Read more

406
votes

CoreML Integration

Scripting

-

Jun 23, 2017

-

SAOTA

We know the ARKit Unity plugins are causing a stir. Could we get examples of using Apples new Machine Learning libraries. Simple... Read more

23
votes

new attribute to set script execution order instead of using project set...

Scripting

-

Sep 22, 2017

-

benzsuankularb

Using script execution order seems to be ugly while many times we need to use same code in difference projects. And now we have t... Read more

39
votes

Improve ShaderVariantCollection script API

Scripting

-

Aug 03, 2017

-

chrisvarnsverryvirtualarts

I was looking into programmatically modifying ShaderVariantCollections to ensure that keywords needed on mobile VR targets were pres... Read more

25
votes

API: Create SpriteAtlas via UnityEditor C# script

Scripting

-

Aug 25, 2017

-

patrick-kulling

Please add an API to allow the creation of SpriteAtlas assets via Editor scripts. With our current pipeline (now marked as legacy... Read more

89
votes

Efficient method for closest point on mesh lookup

Scripting

-

May 16, 2017

-

AFrisby

It would be extremely useful if we could get a function which would return the closest point on a mesh including barycentric coordin... Read more

55
votes

Mesh.SetVertices

Scripting

-

May 17, 2017

-

pragmascript

There should be the following overloads for Mesh.SetVertices etc.: Mesh.SetVertices(Vector3[] vertices, int offset, int count) ... Read more

135
votes

Introduce TypeScript support with the view to phase out the non-standard...

Scripting

-

Feb 22, 2017

-

fabianzz

JavaScript is a widely known language with many IDEs available. Unity implementing it sounds great on paper, but what we have really... Read more

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