Search Feedback

50
votes

CoreML Integration

Scripting

-

Jun 23, 2017

-

SAOTA

We know the ARKit Unity plugins are causing a stir. Could we get examples of using Apples new Machine Learning libraries. Simple... Read more

92
votes

Efficient method for closest point on mesh lookup

Scripting

-

May 16, 2017

-

AFrisby

It would be extremely useful if we could get a function which would return the closest point on a mesh including barycentric coordin... Read more

30
votes

Mesh.SetVertices

Scripting

-

May 17, 2017

-

pragmascript

There should be the following overloads for Mesh.SetVertices etc.: Mesh.SetVertices(Vector3[] vertices, int offset, int count) ... Read more

30
votes

OnValidate callback for any class marked Serializable

Scripting

-

Apr 26, 2017

-

awardell

It would be nice if any class with the Serializable attribute could contain an OnValidate method and, if that class is contained by ... Read more

586
votes

.NET Standard Compatibility

Scripting

-

Sep 26, 2016

-

birkskyum

.NET Standard is an effort to streamline the API of all .NET platforms. The concept is to provide a .NET Standard Library to .NET... Read more

21
votes

Introduce TypeScript support with the view to phase out the non-standard...

Scripting

-

Feb 22, 2017

-

fabianzz

JavaScript is a widely known language with many IDEs available. Unity implementing it sounds great on paper, but what we have really... Read more

35
votes

Access to the Particle System lifecycle events

Scripting

-

Dec 11, 2016

-

MatiasPi

It would be really helpful to have Particle System events we can listen to, specially regarding the birth and death of each particle... Read more

60
votes

HttpWebRequest default proxy support

Scripting

-

Oct 13, 2016

-

cp_ftang

HttpWebRequest didn't visit via system default proxy in Editor and Android. I know I can set HttpWebRequest.proxy manually to set... Read more

320
votes

Allow AnimationClip.SetCurve to be used at runtime

Scripting

-

Apr 06, 2016

-

Shredsauce

Right now the only way to create animations from scratch is to use legacy animation Read more

24
votes

Change Spatializer Plugin by script

Scripting

-

Nov 20, 2016

-

GuyTidhar

Currently there is no way to change nor read the state of the Spatializer Plugin - you can neither set or know what type of Audio Sp... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(8816)

2D

(213)

Ads

(40)

AI & Navigation

(59)

Analytics

(88)

Animation

(292)

Asset Store

(212)

Assets

(485)

Audio

(152)

Cloud Build

(93)

Collaborate

(28)

Docs & Tutorials

(190)

Editor

(2034)

Everyplay

(13)

Game Performance Reporting

(11)

General

(796)

Graphics

(743)

GUI

(353)

Input

(143)

Licensing

(73)

Networking

(153)

Physics

(330)

Platforms

(399)

Profiling & Optimization

(66)

Runtime

(153)

Scripting

(990)

Terrain

(149)

WebGL

(130)