Search Feedback

88
votes

Remove obsolete/deprecated methods/components

Scripting

-

Apr 08, 2018

-

PeppeJ2

Please remove most of/all obsolete code. There's now extreme amounts of code left overs since the early days cluttering down intelli... Read more

24
votes

A function that if you click a UI the click doesn't go through the UI

Scripting

-

Feb 25, 2018

-

vansu

I would like to request to have a simpler function or a specific command so that if you click or touch the UI the click won't go thr... Read more

72
votes

Ability to set pointers to mesh buffers.

Scripting

-

Dec 28, 2017

-

MrDyrektor

GetNativeVertexBufferPtr() and GetNativeIndexBufferPtr() methods are nice for optimization when we want to operate mesh dynamicly, b... Read more

74
votes

Ability to set status bar visibility (iOS)

Scripting

-

Dec 10, 2017

-

_Daniel_

Add an API that lets us set the visibility of the status bar on iOS. This would be super necessary for the iPhone X. On iPhone X the... Read more

555
votes

CoreML Integration

Scripting

-

Jun 23, 2017

-

SAOTA

We know the ARKit Unity plugins are causing a stir. Could we get examples of using Apples new Machine Learning libraries. Simple... Read more

18
votes

Implicit casts between Vector2Int and Vector3Int

Scripting

-

Dec 20, 2017

-

krndhub

Same as between Vector2 and Vector3. Read more

20
votes

Scripting API: Android Replay KIT

Scripting

-

Dec 07, 2017

-

jbvobling

The IOS Replay KIT that uses "class in UnityEngine.Apple.ReplayKit" is actually very easy and useful. It would be very very cool ... Read more

23
votes

Assembly definition files - .csproj next to .asmdef file

Scripting

-

Nov 21, 2017

-

OndrejP

Request: 1) Generate ".csproj" files in same directory where is ".asmdef" file located 2) Or at least add option to allow 1) Re... Read more

36
votes

API: Create SpriteAtlas via UnityEditor C# script

Scripting

-

Aug 25, 2017

-

patrick-kulling

Please add an API to allow the creation of SpriteAtlas assets via Editor scripts. With our current pipeline (now marked as legacy... Read more

99
votes

Efficient method for closest point on mesh lookup

Scripting

-

May 16, 2017

-

AFrisby

It would be extremely useful if we could get a function which would return the closest point on a mesh including barycentric coordin... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(9807)

2D

(259)

Ads

(49)

AI & Navigation

(77)

Analytics

(113)

Animation

(359)

Asset Store

(264)

Assets

(508)

Audio

(166)

Cloud Build

(117)

Collaborate

(44)

Docs & Tutorials

(216)

Editor

(2267)

Everyplay

(13)

Game Performance Reporting

(16)

General

(880)

Graphics

(812)

GUI

(394)

Input

(155)

Licensing

(82)

Networking

(173)

Physics

(361)

Platforms

(425)

Profiling & Optimization

(76)

Runtime

(168)

Scripting

(1086)

Terrain

(162)

WebGL

(138)