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30
votes

support for UIBackgroundModes, unity running without rendering

Runtime

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Mar 28, 2014

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ugur

Unity can be used for creating all sorts of awesome games and applications. To enable even way more options, unity should be able t... Read more

53
votes

Transparent and borderless application window, at least for the desktop ...

Runtime

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Mar 20, 2013

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Roomie

I'd like to see a new feature in the Player Settings, at least for the PC, Mac & Linux Standalone settings, were I could choose the ... Read more

82
votes

Minimum Resolution Setting

Runtime

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Aug 21, 2012

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bateleur

The standalone Unity player lets the user choose from a range of resolutions. However, some of these resolutions are simply too low ... Read more

169
votes

ARMv6 Android Support

Runtime

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Jan 11, 2011

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Jason MacHardy

There are over 40 phones today that are still being sold that have ARMv6 processors. It is a larger amount of the market share of us... Read more

92
votes

Application.isQuitting flag to detect shutdown state.

Runtime

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Aug 01, 2011

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yoyo

MonoBehaviour.OnApplicationQuit is called when the application is shutting down, but often you just want to know that the applicatio... Read more

17
votes

Parallel multi-core "etcpack" when changing platforms

Runtime

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Mar 02, 2015

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TheChuckster

Changing platforms in Unity from Mac/PC/Linux to Android can take up to a half hour on my i3. I do this quite frequently and it is s... Read more

21
votes

Allow Disabling Alt-Enter Shortcut

Runtime

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May 12, 2014

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Doddler

I'd like to be able to disable the default alt-enter to fullscreen behavior in my app for various reasons, but there's no ability to... Read more

38
votes

Separate Timescales for different layers

Runtime

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Mar 01, 2012

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lzulauf

There is currently one global timeScale that affects every object. I would love to be able to pause / slow down time for some object... Read more

19
votes

Occlusion culling : Flag to make object not affected by occlusion.

Runtime

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Nov 25, 2013

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Cripplette

Sometimes you need to have object which must not be affected by the occlusion culling. For example you want to see objects through w... Read more

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