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53
votes

Multi-Display : Display.Deactivate Function

Runtime

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Jun 05, 2018

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DizzyWascal

Currently when a new Display is activated for secondary monitors, there's no way to turn it off. Having a function to turn it of... Read more

15
votes

CombineMeshes and creating new meshes in Jobs

Runtime

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Sep 09, 2018

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anpd03

Creating meshes in code and Combining meshes would really benefit if it could be done on a separate thread. Read more

23
votes

Time.deltaTime With VSync Is Not Constant Causing Visual Jitter

Runtime

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Jun 29, 2018

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Zullar

With VSync enabled (Unity Update matched to a 60Hz monitor) and low processor/graphics loading (no dropped frames) the Time.deltaTim... Read more

43
votes

Move UnityPlayer.dll to a subfolder of Unity

Runtime

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Dec 20, 2017

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iwanPlays

One nice thing about indie Unity games was that on Windows you can get one .exe file and one folder. Now there's a UnityPlayer.dll n... Read more

15
votes

Unity for Linux

Runtime

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May 09, 2018

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Daniel_A_Strong

I am requesting That Unity, should be made available on linux based PCs. Though i first used it in Windows, i thought it would be ... Read more

50
votes

Dynamic.Update Environment () async

Runtime

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Nov 22, 2016

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ftejada

do an asynchronous update but the ambient probe won't be available in the same frame. 2 or more frames will pass before the CPU can ... Read more

126
votes

Built-In Patching for a Build

Runtime

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Mar 10, 2016

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Firedan1176

Unity is wonderful at what it does, but I can't help but feel frustrated when thinking about how my client will be distributed to au... Read more

20
votes

hierarchical timescale system

Runtime

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Apr 20, 2017

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Grin

This would allow for user created timescales to be nested within a structure that still allows for global control, whilst easily gra... Read more

100
votes

Runtime Model Importing

Runtime

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May 18, 2015

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CWolf

The ability to runtime import 3D models would be very useful for runtime moddable games, where the developers allow the modders to a... Read more

25
votes

Improve "WARNING: ASTC texture format is not supported, decompressing te...

Runtime

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Jul 07, 2016

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Peter77

When using ASTC compression on an iOS device where this isn't supported, Unity outputs the following warning to the Xcode console: ... Read more

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