Search Feedback

3
votes

Disable playmode tint over Profiler window

Profiling & Optimization

-

Aug 26, 2014

-

mStep

It would be nice if we could see the profiler without a color tint in play mode, where it is most often used. The color tint makes t... Read more

0
votes

Profiler graph, Give us the option to save more frames !

Profiling & Optimization

-

Aug 06, 2014

-

Sahkan

I think that it would be fair to let the user adjust the amount of frames the profiler will save, with a memory warning message of c... Read more

1
votes

Asynchronous Bundle pipeline, make it faster.

Profiling & Optimization

-

Apr 02, 2014

-

alenwesker

Every single bundle is packed one by one, packed then zipped, so slow, another bundle call is waiting there, doing nothing. Every... Read more

1
votes

Faster Index Buffer update

Profiling & Optimization

-

Feb 03, 2014

-

sebas77

Updating the index buffer is a crucial operation for the creation of dynamic meshes. If the vertex positions and the topology of the... Read more

1
votes

Profiler should ignore Scene view

Profiling & Optimization

-

Nov 21, 2013

-

imtrobin

The profiler should not include the Scene view. In the profiler, I see 30 calls to TextRendering.Cleanup, and they belong to the Sce... Read more

0
votes

Add `Thread` Column in Profiler

Profiling & Optimization

-

Nov 14, 2013

-

Jes28

Add `Thread` Column in Profiler so we can see wiсh code executes in wich thread Read more

1
votes

Excluding functions from deep profiling

Profiling & Optimization

-

Jul 05, 2013

-

Eric Laberge

It would be nice to exclude functions from being profiled when deep profiling is enabled, Unity easily runs out of frames when d... Read more

8
votes

Average when selecting a range of frames in profiler

Profiling & Optimization

-

Aug 08, 2012

-

Rogetsss

An awesome feature, and yet very simple to do, would be to be able to select not only a frame, but a range of frames to see immediat... Read more

4
votes

Two Significant Figures on Deep Profiler Statistics

Profiling & Optimization

-

May 13, 2012

-

Matt Downey

One issue I often see with the profiler is that comparing the speed of two methods is almost impossible. When testing a game with a... Read more

9
votes

Ability to add custom markers to the profiler graph

Profiling & Optimization

-

Feb 29, 2012

-

Tenebrous

I'd like to be able to add tick marks or some other coloured indicator plus some text (shown on mouseover) to the profiler graph to ... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(11030)

2D

(290)

Ads

(63)

AI & Navigation

(83)

Analytics

(130)

Animation

(413)

Asset Store

(370)

Asset Store Publisher

(21)

Assets

(557)

Audio

(185)

Cloud Build

(154)

Collaborate

(70)

Docs & Tutorials

(251)

Editor

(2579)

Everyplay

(17)

Game Performance Reporting

(22)

General

(1003)

Graphics

(903)

GUI

(447)

Input

(173)

Licensing

(93)

Networking

(192)

Physics

(392)

Platforms

(448)

Profiling & Optimization

(84)

Runtime

(188)

Scripting

(1154)

Terrain

(177)

WebGL

(145)