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0
votes

An ability to save out profile recordings for others to view

Profiling & Optimization

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Feb 04, 2016

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tcossairt

Constantly I get in the position where I need to share my profiling results to my co-workers. It'd be GREAT if we could save these ... Read more

5
votes

ParticleSystem's should have an option to auto-pause when culled by the ...

Profiling & Optimization

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Jan 21, 2016

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strich

In our game War for the Overworld we have very large maps that can contain a huge amount of ParticleSystems. Recently we discovered ... Read more

0
votes

Apk size optimization - optional Engine features

Profiling & Optimization

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Nov 24, 2015

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kunmateo1993

Hello! With new Unity3D UI many things became much easier and as we have whole .NET avillable to use I thing it would be good idea ... Read more

0
votes

Very expensive check for the presence of object

Profiling & Optimization

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Oct 08, 2015

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Hamidumi

Null or not null checks last about 3 microseconds, so 1000 checks per frame last 3 milliseconds, what is very long. I propose to ad... Read more

0
votes

Invert Call Tree

Profiling & Optimization

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Jul 30, 2015

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Dwest

Invert call tree in profile, similar to the time profiler in Xcode instruments. I've found this to be quite handy at finding small ... Read more

0
votes

Fix MeshSkinning.SlowPath executing when SkinnedMeshRenderers become vis...

Profiling & Optimization

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Jul 17, 2015

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Don Holden

I'm a software developer currently working on content for VR. We are very sensitive to drops in framerate, which can make people fee... Read more

0
votes

Profiler timespan

Profiling & Optimization

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Jun 26, 2015

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GfK

Add an option to customise the amount of data captured by the profiler. Had vSync disabled and my game was running at ~1400fps - at... Read more

0
votes

Performance: Callbacks (SendMessage) is slow

Profiling & Optimization

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May 20, 2015

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pvloon

In Ori and the Blind Forest (http://store.steampowered.com/app/261570/), we have had huge problems (and still do) with unity taking... Read more

4
votes

Performance: Use "real" floating point math in Mathf

Profiling & Optimization

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May 20, 2015

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pvloon

The current Mathf library internally just uses the C# Math library, and casts to double, then back to float. For example, here is Ma... Read more

0
votes

Use muliple cores when performing LZMA compression

Profiling & Optimization

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Nov 10, 2014

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ixtli

LZMA compression of many assets takes a while on a quad core haswell, but it could be many times faster if there was an option to sa... Read more

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