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0
votes

Profiler customization option

Profiling & Optimization

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Aug 09, 2016

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Aurimasp

It would be useful to have a profiler customization option to bypass 66ms (15 FPS) zoom cap (I.e. optional logarithmic scale )(81696... Read more

2
votes

Batching feedback/debugging

Profiling & Optimization

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Jun 20, 2016

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Whitlock

Unless I have missed something, from personal experience and perusing Unity Answers, static and dynamic batching seems something of ... Read more

2
votes

Unity Debug to Profiler option

Profiling & Optimization

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May 29, 2016

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Traslogan

The ability to, via script, send a message that is the equivalent of Debug.Log() to the engine profiler so that we can look at profi... Read more

6
votes

Provide a way of profiling Physics and FixedUpdate CPU time independent ...

Profiling & Optimization

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May 13, 2016

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phort99

In this graph: http://i.imgur.com/qYUV66S.png The amount of physics computation is relatively constant, and some unrelated rendering... Read more

0
votes

Saving profiler in some sort of database format (e.g. CSV)

Profiling & Optimization

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May 13, 2016

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Shutter

The profiler is a powerful tool. But a powerful tool that just does not allow us to easily unleash all its power. It would be gre... Read more

0
votes

Be able to save a set of frame in the Profiler to help performance optim...

Profiling & Optimization

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May 02, 2016

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Joskym

Hi, The idea is to have a button in the profiler to save to a file some frames(possibly all the frames displayed in the profiler). ... Read more

0
votes

Display to status of MonoHeapMem with visual bar

Profiling & Optimization

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Apr 20, 2016

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YMTIGER

I want to display to status of MonoHeapMem with visual bar. on my GameScreen. (display fragmentation MonoHeapMem) Profiler.GetMono... Read more

1
votes

Better Profiler support for binary logs

Profiling & Optimization

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Mar 29, 2016

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jorgenpt

It would be great if the profiler could directly save & load binary logs, rather than having to use Profiler.enableBinaryLog (which ... Read more

1
votes

Support non-user code collapsing in profiler CPU hierarchy

Profiling & Optimization

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Mar 07, 2016

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KornnerStudios

Expanding on this tweet: https://twitter.com/KornnerStudios/status/706960010497011712 In this case, the project has (user made) U... Read more

0
votes

Sprite packer zoom level and hide texture repeat

Profiling & Optimization

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Feb 26, 2016

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Gerold_Meisinger

I'm categorizing this feature request under optimization because we were missing these Sprite Packer features for draw call optimiza... Read more

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