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0
votes

Thai Support for iOS 11

Profiling & Optimization

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Nov 07, 2017

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Gale-G-Kim

We use Unity 5.5. There is a problem with displaying Thai text in iOS 11. I wonder when you can correct the Thai display error... Read more

4
votes

Editor Only Checkbox for GameObjects

Profiling & Optimization

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Aug 18, 2017

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hserdarb

Hi, Sometimes I use game-objects as reference in scene, for example, a big size background image to reference 3d objects layout,... Read more

10
votes

Add non-alloc property to retrieve an object's name

Profiling & Optimization

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Jul 30, 2017

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Peter77

Reading the UnityEngine.Object.name property of any Unity object allocates memory every single time the property is accessed. Tra... Read more

2
votes

improve UnityEngine.UI.VertexHelper performance for custom geometry

Profiling & Optimization

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Apr 27, 2017

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keox

Thanks to OnPopulateMesh and VertexHelper it's possible to create custom UI graphics, but VertexHelper limitations quickly become a ... Read more

0
votes

In Memory Profiler- also show detailed memory info for non-MonoBehaviour...

Profiling & Optimization

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Apr 05, 2017

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huhund

Using Memory Profiler Snapshot you can investigate details and references for objects implementing MonoBehaviours. However, non-M... Read more

0
votes

iOS inconsistent performance between versions

Profiling & Optimization

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Jan 11, 2017

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Cuicui_Studios

Hi! We are making a performance test in iOS. I created a simple scene with some graphics and made 4 copies to test on different U... Read more

8
votes

Improve "Non matching Profiler.EndSample" error message

Profiling & Optimization

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Dec 17, 2016

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Peter77

Sometimes our game displays the following error message: Non matching Profiler.EndSample (BeginSample and EndSample count must ma... Read more

0
votes

Add inverseDeltaTime to Time class

Profiling & Optimization

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Dec 16, 2016

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Survivalist-Games

Potentially a super simple optimisation. Whenever the time class is updated, calculate the inverse of delta time (1f / deltaTime) an... Read more

0
votes

Offline Profiling

Profiling & Optimization

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Nov 10, 2016

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Nicolas-Vidal-Iscool

Hello, we would like to know if it was possible to generate a profiling report file from a profiling session to analyze it afterward... Read more

0
votes

Reuse a texture with UnityWebRequest

Profiling & Optimization

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Nov 09, 2016

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parker-abercrombie

It would be very helpful if we could provide a texture to UnityWebRequest (or to the DownloadTextureHandler), and the have the downl... Read more

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