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24
votes

internal profiler: more consistent, better access, especially on android

Profiling & Optimization

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Jul 06, 2015

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didito

On iOS the internal profiler is pretty helpful when doing optimisation work or just benchmarking your game. but compared to andro... Read more

27
votes

Clearer and color blind friendly profiler graphs

Profiling & Optimization

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Mar 17, 2015

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Gondophares

I am posting this suggestion specifically because I believe it should be a pretty trivial thing to change that can make things a bit... Read more

131
votes

Profiler: Show average over time

Profiling & Optimization

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Nov 12, 2012

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yinono

Some times it beneficial to not profile each frame separately but to see the average timing over a period of time. I suggest the opt... Read more

35
votes

Profiler over multiple frames

Profiling & Optimization

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Jul 17, 2013

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Shawn-Halwes

Feature Request: Provide the profiler statics averages over multiple frames. Example: In the Editor Profiler window if I left c... Read more

12
votes

GPU-Accelerated Cubemap/Lightmap Baking

Profiling & Optimization

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Dec 21, 2016

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BDX777

I've noticed an increase in CPU latency when increasing the resolution of Real-time cubemaps, while this is to be expected, I believ... Read more

15
votes

ReadPixels on android is slow(It can be much faster! Solution provided.).

Profiling & Optimization

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Jan 15, 2015

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xu li

On the same device, when I use Texture2D.ReadPixels, it takes me at least 4 seconds. But with native c++ android demo I implemented.... Read more

11
votes

Shader instruction count accessible from script

Profiling & Optimization

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Feb 04, 2016

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LocalDude

It's possible to get the shader instruction count by manually viewing the compiled code. But, it would be really nice to be able to ... Read more

12
votes

Add custom markers to profiler graph

Profiling & Optimization

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May 01, 2013

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Tenebrous

It would be awesome if we could add custom markers to the profiler graph to let us track things in our own code. For example, ... Read more

13
votes

Faster/better access to VertexBuffer!

Profiling & Optimization

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Jul 24, 2011

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Christoph Husse

The "Mesh.vertices" way of assigning procedural content is very slow if you really want to generate and millions of triangles as we ... Read more

0
votes

독자들의지지가 Guardian의 미래에 필수적인 이유

Profiling & Optimization

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Nov 25, 2018

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yuooilds

지난 3 년 동안 우리에게 도움 을 준 1,000,000 명의 가디언 독자 들께 감사드립니다 . 많은 독자들이 재정 지원을 중단하지 않았습니다. 수만 명의 사람들이 저널리즘, 세계 행사에 대한 생각을 공유하고 상세한 개인 이야기를 들려주... Read more

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