Search Feedback

57
votes

Vector3 and other structs optimization of operators

Profiling & Optimization

-

Jun 17, 2017

-

ehakram

A lot of Unity's Structs' operators can have a massive performance increase, in a very simple way. In my test script (available her... Read more

33
votes

Preview for Build

Profiling & Optimization

-

Dec 03, 2016

-

Mergster

I think it would be amazing to be able to build a temporary build or something of that sort in order to see how your game would func... Read more

112
votes

Unity3D profiler must profiler multithreaded code as well

Profiling & Optimization

-

Jan 12, 2016

-

sebas77

Since, as developers, we can rely only on the tools Unity provides to debug and profile, it's very important that these tools are ac... Read more

16
votes

Debug Log in Development Build Only.

Profiling & Optimization

-

Aug 16, 2016

-

andr3wmac

When coding in C++ I often create a debug log macro so that I can place log statements dedicated to debugging in my code which I can... Read more

43
votes

Focus your effort to make Unity c# compatible with .net profiling tools

Profiling & Optimization

-

Dec 16, 2015

-

sebas77

There are so many professional profiling tools for c# out there and no one is compatible with Unity. As professional developer worki... Read more

28
votes

Editor Performance: Improve playmode times

Profiling & Optimization

-

May 24, 2015

-

p-v-loon

Time spent waiting on entering playmode is a waste and can seriously hinder iteration times. In an empty project it already is ~1... Read more

24
votes

internal profiler: more consistent, better access, especially on android

Profiling & Optimization

-

Jul 06, 2015

-

didito

On iOS the internal profiler is pretty helpful when doing optimisation work or just benchmarking your game. but compared to andro... Read more

27
votes

Clearer and color blind friendly profiler graphs

Profiling & Optimization

-

Mar 17, 2015

-

Gondophares

I am posting this suggestion specifically because I believe it should be a pretty trivial thing to change that can make things a bit... Read more

52
votes

Object pool built into Instantiate

Profiling & Optimization

-

May 10, 2014

-

Vectrex

I often hear that you HAVE to use object pools to get decent mobile performance. I went to an official Unity talk about Unity 5 and ... Read more

90
votes

Profiler: Show average over time

Profiling & Optimization

-

Nov 12, 2012

-

yinono

Some times it beneficial to not profile each frame separately but to see the average timing over a period of time. I suggest the opt... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(8665)

2D

(211)

Ads

(34)

AI & Navigation

(53)

Analytics

(85)

Animation

(288)

Asset Store

(202)

Assets

(480)

Audio

(149)

Cloud Build

(92)

Collaborate

(27)

Docs & Tutorials

(185)

Editor

(2005)

Everyplay

(13)

Game Performance Reporting

(10)

General

(786)

Graphics

(729)

GUI

(345)

Input

(140)

Licensing

(72)

Networking

(150)

Physics

(319)

Platforms

(397)

Profiling & Optimization

(66)

Runtime

(149)

Scripting

(973)

Terrain

(148)

WebGL

(128)