Search Feedback

12
votes

Allow for baking occlusion culling at runtime

Profiling & Optimization

-

May 30, 2018

-

RealMTG

With the introduction of the runtime NavMesh API in 5.6, we got one step closer to awesome procedural levels and user-created levels... Read more

219
votes

Improve Occlusion Culling by Exposing Umbra parameters

Profiling & Optimization

-

Nov 08, 2017

-

VNascimento

Umbra has a parameters and settings that are hidden inside Unity which should just be exposed in the OC Baking window. Important ... Read more

183
votes

Vector3 and other structs optimization of operators

Profiling & Optimization

-

Jun 17, 2017

-

ehakram

A lot of Unity's Structs' operators can have a massive performance increase, in a very simple way. In my test script (available her... Read more

33
votes

Preview for Build

Profiling & Optimization

-

Dec 03, 2016

-

Mergster

I think it would be amazing to be able to build a temporary build or something of that sort in order to see how your game would func... Read more

134
votes

Unity3D profiler must profiler multithreaded code as well

Profiling & Optimization

-

Jan 12, 2016

-

sebas77

Since, as developers, we can rely only on the tools Unity provides to debug and profile, it's very important that these tools are ac... Read more

106
votes

Focus your effort to make Unity c# compatible with .net profiling tools

Profiling & Optimization

-

Dec 16, 2015

-

sebas77

There are so many professional profiling tools for c# out there and no one is compatible with Unity. As professional developer worki... Read more

25
votes

Debug Log in Development Build Only.

Profiling & Optimization

-

Aug 16, 2016

-

andr3wmac

When coding in C++ I often create a debug log macro so that I can place log statements dedicated to debugging in my code which I can... Read more

88
votes

Editor Performance: Improve playmode times

Profiling & Optimization

-

May 24, 2015

-

pvloon

Time spent waiting on entering playmode is a waste and can seriously hinder iteration times. In an empty project it already is ~1... Read more

66
votes

Object pool built into Instantiate

Profiling & Optimization

-

May 10, 2014

-

Vectrex

I often hear that you HAVE to use object pools to get decent mobile performance. I went to an official Unity talk about Unity 5 and ... Read more

24
votes

internal profiler: more consistent, better access, especially on android

Profiling & Optimization

-

Jul 06, 2015

-

didito

On iOS the internal profiler is pretty helpful when doing optimisation work or just benchmarking your game. but compared to andro... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(10123)

2D

(267)

Ads

(78)

AI & Navigation

(90)

Analytics

(121)

Animation

(376)

Asset Store

(284)

Assets

(516)

Audio

(173)

Cloud Build

(126)

Collaborate

(46)

Docs & Tutorials

(219)

Editor

(2320)

Everyplay

(13)

Game Performance Reporting

(16)

General

(944)

Graphics

(830)

GUI

(401)

Input

(157)

Licensing

(85)

Networking

(179)

Physics

(369)

Platforms

(430)

Profiling & Optimization

(77)

Runtime

(172)

Scripting

(1104)

Terrain

(164)

WebGL

(139)