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11
votes

Add new #define UNITY_MOBILE

Platforms

-

Mar 05, 2015

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JC Park

Can you add new define UNITY_MOBILE? We found that we use #if UNITY_IOS || UNITY_ANDROID a lot. So we made our own define UNITY_MOBI... Read more

12
votes

Mobile Build, Build And Run, Run (select device), Run All (all connected...

Platforms

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Jun 27, 2013

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robhuhn

I suggest to have two additional buttons if you switch the platform to Android e.g. Run (select device), Run All (all connected devi... Read more

12
votes

Android APK Signing warning

Platforms

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Dec 05, 2012

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ZowPac

I can understand the motivation to not save the Player settings for keystore and key passwords when building for Android, but barrin... Read more

11
votes

iOS development without a Mac using Web GL (Unity 5)

Platforms

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Mar 19, 2014

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yungKnox21

This is a well thought out idea so hear me out. In unity 5, Web GL will be a publishing option. Apple is currently trying to implem... Read more

11
votes

Determine if Blackberry 10 device has a physical keyboard

Platforms

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Sep 30, 2013

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JaredM

Currently, there is no way to determine if the Blackberry 10 device that you are running on has a keyboard. This is useful for prov... Read more

11
votes

Dual(or multi) screen support for Ubuntu version

Platforms

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Aug 08, 2013

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hellolimo

When I work a project with dual(or multi) monitors setting, status bar / title bar / border provided by Windows always give me a h... Read more

12
votes

Enable Airplay 720p and HDMI 1080p for iPad 2.

Platforms

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Jun 19, 2011

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monzini.andrea

I would like to enable dual screen Airplay 720p and HDMI 1080p for iPad 2. Airplay 720p dual screen example: http://forums.macrumo... Read more

12
votes

Support for dynamic shadows on newer iOS devices (supporting OpenGL ES 2.0)

Platforms

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Oct 09, 2010

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Jared

The last two generations of all iOS devices (iPad, iPhone 4, iPhone 3GS, iPod Touch 3rd and 4th generation) include support for Open... Read more

11
votes

Reduce asset bundle memory usage on iPhone

Platforms

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Jun 15, 2010

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Rj

Currently asset bundles are basically worthless on iPhone because they take up too much memory; they SHOULD allow us to load PVRTC t... Read more

11
votes

ARMV7 + OGL ES 2.0 only

Platforms

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Aug 10, 2010

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Dreamora

Right now, Unity iPhone 3 only offers ARMV6 and a combined ARMV6 + ARMV7 target. With the raw power benefit and pure shader GPU of ... Read more

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