Search Feedback

36
votes

Improved Build Size In Indie

Platforms

-

Apr 30, 2009

-

ryan zec

I think this is something really bad to no include in the Indie iPhone application. This is not just excluding a feature but making... Read more

36
votes

Scripting: extend PlayerPrefs to save/load arrays

Platforms

-

Apr 16, 2009

-

silentchujo

There are a lot of situations where saving an array in playerprefs would be really useful (high score lists, etc.). Read more

31
votes

Better debugging support.

Platforms

-

Apr 16, 2009

-

Jon Frisby

Due to the limitations such as the ones on exceptions (apparently even with Fast ICall disabled) I'm managing to hit bugs that I can... Read more

11
votes

Windows Server 2016 Nano Server Build Support

Platforms

-

Sep 23, 2016

-

Bhearus

Grant it. The Windows Nano Server is still in early testing phases, but is there any plan to incorporate this into a Unity3D build? ... Read more

17
votes

Mac Desktop Build to Xcode Project

Platforms

-

Jan 12, 2012

-

Marty Plumbo

Just as iOS builds do. Read more

21
votes

Screen saver build target

Platforms

-

Mar 23, 2010

-

Dean Fogarty

It would be great if Unity had a screensaver target for Mac OS X and Win32. Read more

22
votes

Access to iPhone 3Gs compass

Platforms

-

Nov 23, 2009

-

randominsolence

Creating more interactive applications would be easier if access to the magnetometer data was included. Read more

23
votes

terrain engine

Platforms

-

Nov 10, 2009

-

Marc Andreoli

The iPhone game 'Ground Effect' (http://www.glenncorpes.com/) uses a really cool (and fast) terrain engine. Not sure if it is too sp... Read more

24
votes

Ability to call Unity function delegates from native code

Platforms

-

Oct 21, 2009

-

silentchujo

With Unity iPhone Advanced we can call native function from Unity scripts. At the moment it doesn't appear to be possible to pass a... Read more

26
votes

Conditional compilation support

Platforms

-

May 06, 2009

-

silmaril

We really need this simply but powerful feature. Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(11034)

2D

(291)

Ads

(63)

AI & Navigation

(83)

Analytics

(130)

Animation

(413)

Asset Store

(371)

Asset Store Publisher

(21)

Assets

(557)

Audio

(185)

Cloud Build

(154)

Collaborate

(70)

Docs & Tutorials

(251)

Editor

(2579)

Everyplay

(17)

Game Performance Reporting

(22)

General

(1003)

Graphics

(903)

GUI

(447)

Input

(173)

Licensing

(93)

Networking

(193)

Physics

(392)

Platforms

(448)

Profiling & Optimization

(84)

Runtime

(188)

Scripting

(1154)

Terrain

(178)

WebGL

(145)