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160
votes

Platforms: Steam integration

Platforms

-

Nov 08, 2009

-

Koshmaar

I think that adding a way to integrate the releasing a game for Steam via build system, without having to buy Unity source code and ... Read more

237
votes

iPhone 3.0 API support - Multiplayer on Bluetooth

Platforms

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Apr 16, 2009

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Brian Kehrer

As well as some of the existing iPhone API that was not implemented. Specifically access to the 3.0 stuff as it becomes available. Read more

20
votes

Allegorithmic procedural materials for Windows 8 (ARM, RT, Phone)

Platforms

-

Sep 11, 2013

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tswalk

This is a feature currently not supported on the new W8 ecosystem platform support with in Unity and Substances. I believe this is... Read more

74
votes

Add proper support for SVN

Platforms

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Aug 26, 2009

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Lee Hickey

Ideally, make all the assets files human-readable so any third-party source control system can be used, but certainly support for pr... Read more

64
votes

Sound Input Monitoring

Platforms

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Apr 16, 2009

-

steddyman

Facility to monitor the microphone input level and the ability to record sound from the mic. Read more

20
votes

Separate bundle IDs per platform

Platforms

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Nov 18, 2011

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Fooo

It'd be much nicer for various plugins to support different bundle IDs per platform (mac/android/Ios/etc) since some of them using t... Read more

32
votes

Font: Access to UV and size for characters on font texture

Platforms

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May 08, 2009

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BillMauer

If we are able to access the UV values for each character on a font texture then it is possible to make a text manager with one draw... Read more

36
votes

Improved Build Size In Indie

Platforms

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Apr 30, 2009

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ryan zec

I think this is something really bad to no include in the Indie iPhone application. This is not just excluding a feature but making... Read more

36
votes

Scripting: extend PlayerPrefs to save/load arrays

Platforms

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Apr 17, 2009

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silentchujo

There are a lot of situations where saving an array in playerprefs would be really useful (high score lists, etc.). Read more

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