Search Feedback

15
votes

Ability to check if a rigidbody will be colliding if at a certain position

Physics

-

Jun 11, 2013

-

Nition

A WillCollide type method for rigidbodies would be useful. When wanting to position something at a certain place, it's currently imp... Read more

19
votes

Add layer masks to game objects

Physics

-

Mar 28, 2012

-

Exploding Rabbit

It'd be great if we could add a layer mask to a game object that would determine which layers it would collide with. I propose addin... Read more

21
votes

Trigger Physics Timestep

Physics

-

Jul 12, 2011

-

Jay Bee

The ability to call a function like rigidBody.FixedUpdate() or some such, to cause the rigidbody to simulate a timestep. This is use... Read more

22
votes

Rigidbody local constraints

Physics

-

Mar 05, 2011

-

Vlk

rigidbody constraints seems to work in global space now. It would be cool if it would work in local space and local rotations too. Read more

15
votes

Physics.OverlapBox & Physics.BoxCast & Physics.CheckBox

Physics

-

Aug 23, 2012

-

huttch

Does What Physics.OverlapSphere etc does but with a box. Read more

17
votes

visual representations of joints

Physics

-

Jul 28, 2011

-

Tim Logan

For many people physics, and especially joints are a mystery where they try something it fails they try again it fails even harder a... Read more

18
votes

Physics: Collision Detection Between Non-Kinematic RigidBodies

Physics

-

Sep 29, 2010

-

Leo Gura

Non-kinematic <--> non-kinematic should result in a collision event. Right now it's impossible to manually translate two objects and... Read more

12
votes

WheelFrictionCurve need to be functions. Turning radius calculation

Physics

-

Nov 17, 2014

-

TheOtherMonarch

In order calculate turning radius of a vehicle you need to know some values that are hard to find currently. Related to the WheelFri... Read more

12
votes

Rotate offsets for colliders.

Physics

-

Jul 28, 2014

-

Nicholas Leyder

Just the title says, rotatable offsets for colliders. Read more

15
votes

Integrate the DMM Engine

Physics

-

Feb 01, 2011

-

Geri Oester

Allow players to shatter walls, bend steel beams, turn trees into jelly and more. The simulation-driven, unscripted environmental in... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(11034)

2D

(291)

Ads

(63)

AI & Navigation

(83)

Analytics

(130)

Animation

(413)

Asset Store

(371)

Asset Store Publisher

(21)

Assets

(557)

Audio

(185)

Cloud Build

(154)

Collaborate

(70)

Docs & Tutorials

(251)

Editor

(2579)

Everyplay

(17)

Game Performance Reporting

(22)

General

(1003)

Graphics

(903)

GUI

(447)

Input

(173)

Licensing

(93)

Networking

(193)

Physics

(392)

Platforms

(448)

Profiling & Optimization

(84)

Runtime

(188)

Scripting

(1154)

Terrain

(178)

WebGL

(145)