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28
votes

Physics: Cylinder collider

Physics

-

Jul 01, 2010

-

Moonjump

The cylinder is the only basic primitive not available as a collider. I would have thought it more simple mathematically than a caps... Read more

12
votes

WheelFrictionCurve need to be functions. Turning radius calculation

Physics

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Nov 18, 2014

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TheOtherMonarch

In order calculate turning radius of a vehicle you need to know some values that are hard to find currently. Related to the WheelFri... Read more

15
votes

Physics.OverlapBox & Physics.BoxCast & Physics.CheckBox

Physics

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Aug 23, 2012

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huttch

Does What Physics.OverlapSphere etc does but with a box. Read more

17
votes

visual representations of joints

Physics

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Jul 28, 2011

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Tim Logan

For many people physics, and especially joints are a mystery where they try something it fails they try again it fails even harder a... Read more

18
votes

Physics: Collision Detection Between Non-Kinematic RigidBodies

Physics

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Sep 29, 2010

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Leo Gura

Non-kinematic <--> non-kinematic should result in a collision event. Right now it's impossible to manually translate two objects and... Read more

12
votes

Rotate offsets for colliders.

Physics

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Jul 28, 2014

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Nicholas Leyder

Just the title says, rotatable offsets for colliders. Read more

13
votes

Physics: Allow collision between RigidBodies connected by a joint

Physics

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Jun 15, 2012

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GlitchEnzo

By default, all RigidBodies that are connected together via a joint do NOT collide with one another. There is a flag in PhysX (NX_J... Read more

15
votes

Integrate the DMM Engine

Physics

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Feb 01, 2011

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Geri Oester

Allow players to shatter walls, bend steel beams, turn trees into jelly and more. The simulation-driven, unscripted environmental in... Read more

17
votes

Expose forces being applied to joints.

Physics

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Dec 08, 2010

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Dan

There is currently no way of seeing what forces are being applied to joints. This information would be useful for debuging the setup... Read more

15
votes

Gyroscope Support

Physics

-

Jun 09, 2010

-

hollekamp

also would like to have this in Unity3 ! Read more

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