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30
votes

CharacterController Min Move Distance

Physics

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Apr 04, 2013

-

Nachtmahr

Please make the property Min Move Distance accessable via Script/Code. On Fast Character Movespeed like Run or Dash the Controller C... Read more

43
votes

Find/Test Overlapping Colliders

Physics

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May 09, 2012

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Wahooney

Sometimes you need to test if two (non-rigidbody) colliders are overlapping, being able to find those overlaps without rewriting the... Read more

67
votes

Physics: pre-collision notifications

Physics

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Nov 30, 2010

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Etherlair

It would be ideal if there were functions that were called when a collision is about to occur, but before the physics of the impact ... Read more

53
votes

Freely rotating character controller

Physics

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Dec 05, 2010

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TheCaptain

The Current Character Controller is y-locked so for anyone who wants to have gravity point another direction other than down and hav... Read more

13
votes

Upgrade PhysX to fix 256k collider limit

Physics

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Sep 03, 2015

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TheManSquid

So apparently the collider limit is supposed to be limitless, but there is a bug in the current version of PhysX that limits the col... Read more

29
votes

love to have soft bodies, fluids physics and metaballs 3d.

Physics

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Feb 22, 2011

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Foxter888

more physics means more audience into production, more new unity users and being able to compare to the AAA engines. most of us know... Read more

35
votes

PhysX: Fluids

Physics

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Aug 03, 2010

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Sinan

Read more

38
votes

PhysX: Soft Bodies

Physics

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Aug 03, 2010

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Sinan

Read more

38
votes

Physics: Cylinder collider

Physics

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Jul 01, 2010

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Moonjump

The cylinder is the only basic primitive not available as a collider. I would have thought it more simple mathematically than a caps... Read more

54
votes

CharacterController: Support for other collider types

Physics

-

Apr 15, 2009

-

jcarpay

CharacterController: Support for other collider types Read more

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